index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
camera_2d.h
Age
Commit message (
Collapse
)
Author
2016-09-14
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-07-13
Add an option to smooth camera limits when camera smoothing is enabled.
Timo Schwarzer
2016-06-30
Fix Camera2D header for align()
Timo Schwarzer
2016-06-29
Add align() to realign the Camera2D to its tracked node
Timo Schwarzer
align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
2016-06-29
Add reset_smoothing() for immediately fixing the camera to the destination ↵
Timo Schwarzer
location
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
-make smoothing respect camera limits, fixes #3037
Juan Linietsky
2015-06-11
new space shooter demo
Juan Linietsky
ortho camera sort fix, closes #2063
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2014-02-10
Implemented Camera2D.Rotating property
rafalcieslak
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky