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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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camera_2d.h
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Commit message (
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Author
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-02-18
Refactor Process Mode
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Camera2D offset_h and offset_v properties
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-07-18
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-07-11
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
Rémi Verschelde
2020-07-10
Merge pull request #38341 from verdog/camera-bounds-fix
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-30
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-06
Tweaks related to Camera2D drag margins
Tomasz Chabora
2019-01-06
Add process_mode property to Camera2D
Timo Schwarzer
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-25
Added some editor enhancements to Camera2D. Added the option to draw Camera2D...
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-14
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-07-13
Add an option to smooth camera limits when camera smoothing is enabled.
Timo Schwarzer
2016-06-30
Fix Camera2D header for align()
Timo Schwarzer
2016-06-29
Add align() to realign the Camera2D to its tracked node
Timo Schwarzer
2016-06-29
Add reset_smoothing() for immediately fixing the camera to the destination lo...
Timo Schwarzer
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
-make smoothing respect camera limits, fixes #3037
Juan Linietsky
2015-06-11
new space shooter demo
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2014-02-10
Implemented Camera2D.Rotating property
rafalcieslak
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky