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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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camera_2d.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-30
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-29
Fix inverted use of Camera2D.offset_v
Eevee
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-06
Tweaks related to Camera2D drag margins
Tomasz Chabora
2019-07-05
Camera2D's offset now ignores the limit property
LikeLakers2
2019-06-12
Cleanup some unecessary editor/ includes in scene/
Rémi Verschelde
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-01-06
Add process_mode property to Camera2D
Timo Schwarzer
2019-01-01
Fix viewport not updating with make_current() for Camera2D
Brody Eller
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-04
fix enum cast warnings on clang
karroffel
2018-05-16
Fix Camera2D drag margin property is affected by zoom property #18912
Anthony Rey
2018-01-27
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor wo...
robfram
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-08
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-26
Overhauled the ParallaxBackground system so that it works properly regardless...
Sofox
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-25
Added some editor enhancements to Camera2D. Added the option to draw Camera2D...
TwistedTwigleg
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Renamed call_group to call_group_flags, made call_group without flags the def...
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
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