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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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camera_2d.cpp
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Author
2016-07-13
Add an option to smooth camera limits when camera smoothing is enabled.
Timo Schwarzer
2016-07-10
Merge pull request #5490 from timoschwarzer/master
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-29
Add align() to realign the Camera2D to its tracked node
Timo Schwarzer
2016-06-29
Add reset_smoothing() for immediately fixing the camera to the destination lo...
Timo Schwarzer
2016-06-21
Fix a inherited transform bug with Camera2D preview drawing
Bojidar Marinov
2016-04-23
Fix continious update with Camera2D
Bojidar Marinov
2016-04-19
Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
Rémi Verschelde
2016-04-19
Fix Camera2D ignoring zoom when checking limits
Bojidar Marinov
2016-04-19
Add preview of the Camera2D's screen boundaries
Bojidar Marinov
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-12
-make smoothing respect camera limits, fixes #3037
Juan Linietsky
2015-09-03
Fix for smoothing camera2D when you change zoom, fix #2074.
Guilherme Felipe
2015-06-11
new space shooter demo
Juan Linietsky
2015-05-06
optional formal changes
ehriche
2015-04-30
-some cleanups
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-10
Fixed accidentally broken identation
rafalcieslak
2014-02-10
Implemented Camera2D.Rotating property
rafalcieslak
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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