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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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camera_2d.cpp
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Commit message (
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Author
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-05-27
Tweak Camera2D editor line colors for better visibility
Hugo Locurcio
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-01
Make Camera2D's editor helper code only be compiled on editor builds
Michael Alexsander
2021-02-18
Refactor Process Mode
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Camera2D offset_h and offset_v properties
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-16
Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition '...
Dominik 'dreamsComeTrue' Jasiński
2020-11-22
fixed Camera2D rotation with non-square zoom
greenfox
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-18
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-07-11
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
Rémi Verschelde
2020-07-10
Merge pull request #38341 from verdog/camera-bounds-fix
Rémi Verschelde
2020-06-15
Fix bad position in Camera2D offset and camera rotation if smothing enabled.
Ranoller
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-30
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-29
Fix inverted use of Camera2D.offset_v
Eevee
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-06
Tweaks related to Camera2D drag margins
Tomasz Chabora
2019-07-05
Camera2D's offset now ignores the limit property
LikeLakers2
2019-06-12
Cleanup some unecessary editor/ includes in scene/
Rémi Verschelde
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-01-06
Add process_mode property to Camera2D
Timo Schwarzer
2019-01-01
Fix viewport not updating with make_current() for Camera2D
Brody Eller
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-04
fix enum cast warnings on clang
karroffel
2018-05-16
Fix Camera2D drag margin property is affected by zoom property #18912
Anthony Rey
2018-01-27
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor wo...
robfram
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-08
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-26
Overhauled the ParallaxBackground system so that it works properly regardless...
Sofox
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
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