Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-12 | -make smoothing respect camera limits, fixes #3037 | Juan Linietsky | |
2015-09-03 | Fix for smoothing camera2D when you change zoom, fix #2074. | Guilherme Felipe | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-05-06 | optional formal changes | ehriche | |
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-03 | merges from okam repo | Juan Linietsky | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky | |
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | |||
2014-02-10 | Fixed accidentally broken identation | rafalcieslak | |
2014-02-10 | Implemented Camera2D.Rotating property | rafalcieslak | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |