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path: root/scene/2d/camera_2d.cpp
AgeCommit message (Expand)Author
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-06-25Added some editor enhancements to Camera2D. Added the option to draw Camera2D...TwistedTwigleg
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-15Center camera2D with the proper viewport sizeJuan Linietsky
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-07-13Add an option to smooth camera limits when camera smoothing is enabled.Timo Schwarzer
2016-07-10Merge pull request #5490 from timoschwarzer/masterJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-29Add align() to realign the Camera2D to its tracked nodeTimo Schwarzer
2016-06-29Add reset_smoothing() for immediately fixing the camera to the destination lo...Timo Schwarzer
2016-06-21Fix a inherited transform bug with Camera2D preview drawingBojidar Marinov
2016-04-23Fix continious update with Camera2DBojidar Marinov
2016-04-19Merge pull request #4380 from bojidar-bg/camera2d-fix-zoomRémi Verschelde
2016-04-19Fix Camera2D ignoring zoom when checking limitsBojidar Marinov
2016-04-19Add preview of the Camera2D's screen boundariesBojidar Marinov
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky
2015-09-03Fix for smoothing camera2D when you change zoom, fix #2074.Guilherme Felipe
2015-06-11new space shooter demoJuan Linietsky
2015-05-06optional formal changesehriche
2015-04-30-some cleanupsJuan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-03merges from okam repoJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
2014-02-10Fixed accidentally broken identationrafalcieslak
2014-02-10Implemented Camera2D.Rotating propertyrafalcieslak
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky