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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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back_buffer_copy.h
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Author
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2015-06-24
compile fix
Juan Linietsky
2015-03-12
Fix compile error in back_buffer_copy.h
marynate
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky