index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
audio_stream_player_2d.cpp
Age
Commit message (
Expand
)
Author
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-22
Changed get_audio_bus and set functions to get_audio_bus_name and set
Marcelo Paez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Renamed play to playing property, but now playing and is_playing is the same,...
Juan Linietsky
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-06
Renamed playing property of audiostreams to play, to make it clearer. Fixes #...
Juan Linietsky
2017-09-01
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...
Juan Linietsky
2017-08-25
added finished signals to audio stream players, fixes #9928
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-06-22
Fixed bug regarding to two spatial 2d players not mixing properly
Juan Linietsky
2017-06-18
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky