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path: root/scene/2d/audio_stream_player_2d.cpp
AgeCommit message (Collapse)Author
2017-08-25added finished signals to audio stream players, fixes #9928Juan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-06-22Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
-Added ability for Area2D to redirect positional sound to a specific audio bus