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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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audio_stream_player_2d.cpp
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Author
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-23
Implement BPM support
reduz
2022-06-17
Audio: Expose 2D/3D panning strength parameters
Ellen Poe
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-09
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Juan Linietsky
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-08-31
Add Listener2D
kobewi
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-23
Implement NativeExtension pointer arguments
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Merge pull request #46151 from ellenhp/fix_spatial_player_play
Rémi Verschelde
2021-02-17
Fix pops in play() of both spatial audio players
Ellen Poe
2021-02-14
Return setseek position if one exists in get_playback_position.
Ellen Poe
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-25
Fix volume interpolation in positional audio nodes
Waridley
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-15
Reduce AudioStreamPlayer's pitch_scale max value
WARIO-MDMA
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-17
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
Marcelo Fernandez
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