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path: root/scene/2d/area_2d.h
AgeCommit message (Expand)Author
2023-01-29Replace Area gravity point distance scale with unit distanceAaron Franke
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-09-10Implement Area.has_overlapping_*VolTer
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-22Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
2015-06-06new file dialog!Juan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-17add functions to test overlap with another body or areaJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-13UDP FixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky