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path: root/scene/2d/area_2d.cpp
AgeCommit message (Expand)Author
2020-10-02Remove area or body from map before emitting signals.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
2019-06-24Area2D: Fix argument type of body_* signalsRémi Verschelde
2019-04-15Removed unnecessary error from _area_inoutCatThingy
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-02-22Check that area is inside tree besides checking that queries are flushed, fix...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-02-07Update an outdated method name in error messageronroniv
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-09-22Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez
2017-09-11Updated Area2D docs and added enum constants to scriptingWill Nations
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-10Remove warnings about benign situationsPedro J. Estébanez
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Merge pull request #7508 from lonesurvivor/area2d-fixRémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-25When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _e...lonesurvivor
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky