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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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area_2d.cpp
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Author
2016-05-12
classref: Fixed return types in Area and Area2D (#4635)
MattUV
2016-01-12
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
remove error print in area collision, should be a valid situation, closes #2463
Juan Linietsky
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-07
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-18
add overlap test function, remove a semicolon
Juan Linietsky
2015-03-17
add functions to test overlap with another body or area
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-12-07
missing fix in file
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-06
missing files with fixes for shower of bullets
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky