Age | Commit message (Expand) | Author |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-09-22 | Changed get_audio_bus and set functions to get_audio_bus_name and set | Marcelo Paez |
2017-09-11 | Updated Area2D docs and added enum constants to scripting | Will Nations |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-10 | Remove warnings about benign situations | Pedro J. Estébanez |
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Merge pull request #7508 from lonesurvivor/area2d-fix | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-25 | When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _e... | lonesurvivor |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-13 | rename monitoring functions | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-29 | Fix #6480, area duplicated param | Pawel Kowal |
2016-05-23 | Modified damp ranges | Daniel J. Ramirez |
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV |
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky |
2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky |
2015-01-05 | Changes to 2D physics engine | Juan Linietsky |
2014-12-07 | missing fix in file | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-11-06 | missing files with fixes for shower of bullets | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |