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Godot with FMOD integration
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area_2d.cpp
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Author
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
fixed and optimized Area2/3D get_overlapping_bodies/areas
Void
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-10-14
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-18
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-09
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-31
Tweak Area and PhysicsBody damping setting hints for consistency
Hugo Locurcio
2019-06-24
Area2D: Fix argument type of body_* signals
Rémi Verschelde
2019-04-15
Removed unnecessary error from _area_inout
CatThingy
2019-03-02
Make query checks less agressive, fixes #24694
Juan Linietsky
2019-02-22
Check that area is inside tree besides checking that queries are flushed, fix...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-28
Removed error that should not be an error, fixes #21088
Juan Linietsky
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
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