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path: root/scene/2d/area_2d.cpp
AgeCommit message (Expand)Author
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-16Replace most uses of Map by HashMapreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-14Merge pull request #53054 from MaxLap/doc_shape_signalsCamille Mohr-Daurat
2021-10-14Improve area/body_shape_entered/exited signals parameter names and docMaxime Lapointe
2021-09-30Use range iterators for `Map`Lightning_A
2021-08-13Fix some unnecessary includesAaron Franke
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-05-18Area: Uncap the range for gravity and change the slider hintsAaron Franke
2021-05-05Increase the default 2D gravity to 980.0Hugo Locurcio
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-18Put physics override parameters in their own group and document that areas ca...Lightning_A
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-09Rename the final parameter of area_shape_entered-exited local_shape.Marcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-02Remove area or body from map before emitting signals.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
2019-06-24Area2D: Fix argument type of body_* signalsRémi Verschelde
2019-04-15Removed unnecessary error from _area_inoutCatThingy
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-02-22Check that area is inside tree besides checking that queries are flushed, fix...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-02-07Update an outdated method name in error messageronroniv