Age | Commit message (Expand) | Author |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde |
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke |
2021-05-05 | Increase the default 2D gravity to 980.0 | Hugo Locurcio |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-18 | Put physics override parameters in their own group and document that areas ca... | Lightning_A |
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal |
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-09 | Rename the final parameter of area_shape_entered-exited local_shape. | Marcel Admiraal |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-10-02 | Remove area or body from map before emitting signals. | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora |
2019-07-31 | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio |
2019-06-24 | Area2D: Fix argument type of body_* signals | Rémi Verschelde |
2019-04-15 | Removed unnecessary error from _area_inout | CatThingy |
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky |
2019-02-22 | Check that area is inside tree besides checking that queries are flushed, fix... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-28 | Removed error that should not be an error, fixes #21088 | Juan Linietsky |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-05-16 | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky |
2018-02-07 | Update an outdated method name in error message | ronroniv |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-09-22 | Changed get_audio_bus and set functions to get_audio_bus_name and set | Marcelo Paez |
2017-09-11 | Updated Area2D docs and added enum constants to scripting | Will Nations |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-10 | Remove warnings about benign situations | Pedro J. Estébanez |
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |