Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-21 | Added StringName as a variant type. | Juan Linietsky | |
Also changed all relevant properties defined manually to StringName. | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-07-31 | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | |
This partially addresses #19182. | |||
2019-06-24 | Area2D: Fix argument type of body_* signals | Rémi Verschelde | |
Those signals receive either a PhysicsBody2D or a TileMap object, and what the emitting method checks internally is only that the object is a Node. In theory any Node could go through these signals if they talk directly to the PhysicsServer2D. Also updated docs. Fixes #27076. Might need further (compat breaking) improvement as this API is a bit confusing, cf. #24739. | |||
2019-04-15 | Removed unnecessary error from _area_inout | CatThingy | |
The error was previously removed from _body_inout for the same reason. Fixes #28022. | |||
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky | |
2019-02-22 | Check that area is inside tree besides checking that queries are flushed, ↵ | Juan Linietsky | |
fixes #26148 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-28 | Removed error that should not be an error, fixes #21088 | Juan Linietsky | |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | |
-Also added set_deferred, this was missing. | |||
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-05-16 | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | |
2018-02-07 | Update an outdated method name in error message | ronroniv | |
set_enable_monitoring -> set_monitoring | |||
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵ | Juan Linietsky | |
of tree notification. Updated doc accordingly. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-09-22 | Changed get_audio_bus and set functions to get_audio_bus_name and set | Marcelo Paez | |
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus | |||
2017-09-11 | Updated Area2D docs and added enum constants to scripting | Will Nations | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-10 | Remove warnings about benign situations | Pedro J. Estébanez | |
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | |
-Added ability for Area2D to redirect positional sound to a specific audio bus | |||
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-04 | Merge pull request #7508 from lonesurvivor/area2d-fix | Rémi Verschelde | |
Fix two problems with Area2D and remove_child() | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-01-25 | When overlappinng Area2Ds are removed with remove_child(), _enter_tree and ↵ | lonesurvivor | |
_exit_tree signals are now properly disconnected upon removal | |||
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-13 | rename monitoring functions | Juan Linietsky | |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky | |
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | |||
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky | |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-29 | Fix #6480, area duplicated param | Pawel Kowal | |
2016-05-23 | Modified damp ranges | Daniel J. Ramirez | |
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV | |
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. |