index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
area_2d.cpp
Age
Commit message (
Expand
)
Author
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-18
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-09
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-31
Tweak Area and PhysicsBody damping setting hints for consistency
Hugo Locurcio
2019-06-24
Area2D: Fix argument type of body_* signals
Rémi Verschelde
2019-04-15
Removed unnecessary error from _area_inout
CatThingy
2019-03-02
Make query checks less agressive, fixes #24694
Juan Linietsky
2019-02-22
Check that area is inside tree besides checking that queries are flushed, fix...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-28
Removed error that should not be an error, fixes #21088
Juan Linietsky
2018-11-16
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-02-07
Update an outdated method name in error message
ronroniv
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-22
Changed get_audio_bus and set functions to get_audio_bus_name and set
Marcelo Paez
2017-09-11
Updated Area2D docs and added enum constants to scripting
Will Nations
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-10
Remove warnings about benign situations
Pedro J. Estébanez
2017-06-18
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
[next]