index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
animated_sprite_2d.h
Age
Commit message (
Expand
)
Author
2022-09-13
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-05
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #51235 from AnilBK/awkward-funcs
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-04
Fixed awkwardly named AnimatedSprite Setters.
Anilforextra
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky