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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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animated_sprite_2d.cpp
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Commit message (
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Author
2022-02-28
Fix AnimatedSprite infinite loop
Haoyu Qiu
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #51235 from AnilBK/awkward-funcs
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
2021-10-03
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
kleonc
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-04
Fixed awkwardly named AnimatedSprite Setters.
Anilforextra
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-04-05
Re-allow playing AnimatedSprite2D without frames
Rémi Verschelde
2021-03-17
Fix crash on calling play() in a uninitialized AnimatedSprite2D
jmb462
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-10-30
Refactor pixel snapping.
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky