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path: root/scene/2d/animated_sprite_2d.cpp
AgeCommit message (Expand)Author
2022-09-12Don't store frame of playing AnimatedSpritekobewi
2022-09-09Harmonise AnimatedSprite3D and its 2D counterpartMicky
2022-08-29Rename `CanvasItem.update()` to `queue_redraw()`Micky
2022-08-26Fix AnimatedSprite2D & 3D animation list in inspectorjmb462
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-03Fix no `hint_string` for `frame` property in `AnimatedSprite`skleonc
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-16Fix AnimatedSprite doesn't emit animation_finished when changing playback dir...Haoyu Qiu
2022-05-05Add autocompletion for AnimatedSprite.play()Haoyu Qiu
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-02Vectors: Use clear() and has().Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-10-03Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3Dkleonc
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-04Fixed awkwardly named AnimatedSprite Setters.Anilforextra
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-04-05Re-allow playing AnimatedSprite2D without framesRémi Verschelde
2021-03-17Fix crash on calling play() in a uninitialized AnimatedSprite2Djmb462
2021-03-16Move SpriteFrames to its own file in the resources folderAaron Franke
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-10-30Refactor pixel snapping.reduz
2020-10-24Refactored 2D shader and lighting systemreduz
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky