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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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2d
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animated_sprite.h
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Commit message (
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Author
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-17
Merge pull request #19087 from danvalho/master
Max Hilbrunner
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-05
SpriteFrames: expose method to get array containing animation names
danvalho
2018-05-13
Updates frame timeout when changing speed scale
groud
2018-05-07
Adds a speed factor to AnimatedSprite
groud
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-20
Add null-check to get_normal_frame
Benjamin Dahse
2017-06-18
Added normalmap support to stylebox and animated sprite.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-08
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky