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path: root/scene/2d/animated_sprite.cpp
AgeCommit message (Expand)Author
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-17remove old bind for add_frame of SpriteFramesvolzhs
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-11-fixes to animatedsprite used with atlasJuan Linietsky
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-05-25improved animation editorJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky