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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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2d
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animated_sprite.cpp
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-08
Renamed finished to animation_finished, also passes the animation name when f...
Juan Linietsky
2017-01-08
removed unnecesary modulate funtions, which were superseded by self_modulate
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-06
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
remove old bind for add_frame of SpriteFrames
volzhs
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-11
-fixes to animatedsprite used with atlas
Juan Linietsky
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-12
made changing pivot simpler in 2D nodes (just press v with mouse over position)
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky