Age | Commit message (Expand) | Author |
2018-11-23 | Fixed signal animation_finished | zer0problem |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-10-04 | Fixes AnimatedSprite2D animation_finished signal triggering too early | groud |
2018-09-13 | Revert "Drop deprecated compatibility methods from AnimatedSprite" | Rémi Verschelde |
2018-09-12 | Merge pull request #21780 from akien-mga/animatedsprite-deprecated | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-09 | Drop deprecated compatibility methods from AnimatedSprite | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-17 | Merge pull request #19087 from danvalho/master | Max Hilbrunner |
2018-06-07 | Fixes the bad calculation of margin & anchors when child of Node2D | groud |
2018-06-05 | SpriteFrames: expose method to get array containing animation names | danvalho |
2018-05-13 | Updates frame timeout when changing speed scale | groud |
2018-05-07 | Adds a speed factor to AnimatedSprite | groud |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-16 | 2D editor GUI input rework. Changes are: | Gilles Roudiere |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson |
2017-12-07 | Fixed is_playing funtion (was reporting wrong), closes #13928 | Juan Linietsky |
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere |
2017-10-11 | Fix AnimatedSprite frame property slider in editor | Hiroshi Ogawa |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-05 | emit signal properly when frame has changed in autoplay, fixes #7730 | Juan Linietsky |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-06-19 | Remove Duplicate Include | Shockblast |
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-08 | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-17 | remove old bind for add_frame of SpriteFrames | volzhs |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-11-11 | -fixes to animatedsprite used with atlas | Juan Linietsky |
2015-10-13 | -A little More control about pixel snapping in 2D | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky |