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path: root/scene/2d/animated_sprite.cpp
AgeCommit message (Expand)Author
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-06-10Fix crash when frames are emptyqarmin
2019-04-23Merge pull request #24489 from mateusfccp/18264_wrong_animation_errorHein-Pieter van Braam
2019-04-06Fix wrong method binds and registered classIgnacio Etcheverry
2019-03-17Make AnimatedSprite able to play backwardsMichael Alexsander Silva Dias
2019-03-07Fixes bad gizmo alignment for textures with odd sizeGilles Roudière
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-27Change the frame number before triggering the animation_finished signalGilles Roudiere
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-20Make AnimatedSprite.animation complain when invalid animation nameMateus Felipe C. C. Pinto
2018-11-23Fixed signal animation_finishedzer0problem
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-04Fixes AnimatedSprite2D animation_finished signal triggering too earlygroud
2018-09-13Revert "Drop deprecated compatibility methods from AnimatedSprite"Rémi Verschelde
2018-09-12Merge pull request #21780 from akien-mga/animatedsprite-deprecatedRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-09Drop deprecated compatibility methods from AnimatedSpriteRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-17Merge pull request #19087 from danvalho/masterMax Hilbrunner
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-06-05SpriteFrames: expose method to get array containing animation namesdanvalho
2018-05-13Updates frame timeout when changing speed scalegroud
2018-05-07Adds a speed factor to AnimatedSpritegroud
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-07Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-10-11Fix AnimatedSprite frame property slider in editorHiroshi Ogawa
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-05emit signal properly when frame has changed in autoplay, fixes #7730Juan Linietsky
2017-07-23Add object type hint for docsPoommetee Ketson
2017-06-19Remove Duplicate IncludeShockblast
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky