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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animated_sprite.cpp
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Author
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-27
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
Rémi Verschelde
2019-10-16
Fixes Reverse Animation Starting on First Frame
Emmanuel Barroga
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-25
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
Rémi Verschelde
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-10
Fix crash when frames are empty
qarmin
2019-04-23
Merge pull request #24489 from mateusfccp/18264_wrong_animation_error
Hein-Pieter van Braam
2019-04-06
Fix wrong method binds and registered class
Ignacio Etcheverry
2019-03-17
Make AnimatedSprite able to play backwards
Michael Alexsander Silva Dias
2019-03-07
Fixes bad gizmo alignment for textures with odd size
Gilles Roudière
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-27
Change the frame number before triggering the animation_finished signal
Gilles Roudiere
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-20
Make AnimatedSprite.animation complain when invalid animation name
Mateus Felipe C. C. Pinto
2018-11-23
Fixed signal animation_finished
zer0problem
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-04
Fixes AnimatedSprite2D animation_finished signal triggering too early
groud
2018-09-13
Revert "Drop deprecated compatibility methods from AnimatedSprite"
Rémi Verschelde
2018-09-12
Merge pull request #21780 from akien-mga/animatedsprite-deprecated
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-09
Drop deprecated compatibility methods from AnimatedSprite
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-17
Merge pull request #19087 from danvalho/master
Max Hilbrunner
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-05
SpriteFrames: expose method to get array containing animation names
danvalho
2018-05-13
Updates frame timeout when changing speed scale
groud
2018-05-07
Adds a speed factor to AnimatedSprite
groud
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-16
2D editor GUI input rework. Changes are:
Gilles Roudiere
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-12-07
Fixed is_playing funtion (was reporting wrong), closes #13928
Juan Linietsky
2017-11-19
Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-10-11
Fix AnimatedSprite frame property slider in editor
Hiroshi Ogawa
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-05
emit signal properly when frame has changed in autoplay, fixes #7730
Juan Linietsky
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