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path: root/scene/2d/animated_sprite.cpp
AgeCommit message (Expand)Author
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-17Merge pull request #19087 from danvalho/masterMax Hilbrunner
2018-06-07Fixes the bad calculation of margin & anchors when child of Node2Dgroud
2018-06-05SpriteFrames: expose method to get array containing animation namesdanvalho
2018-05-13Updates frame timeout when changing speed scalegroud
2018-05-07Adds a speed factor to AnimatedSpritegroud
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-07Fixed is_playing funtion (was reporting wrong), closes #13928Juan Linietsky
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere
2017-10-11Fix AnimatedSprite frame property slider in editorHiroshi Ogawa
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-05emit signal properly when frame has changed in autoplay, fixes #7730Juan Linietsky
2017-07-23Add object type hint for docsPoommetee Ketson
2017-06-19Remove Duplicate IncludeShockblast
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-17remove old bind for add_frame of SpriteFramesvolzhs
2016-05-14New reworked AnimatedSprite!Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-11-fixes to animatedsprite used with atlasJuan Linietsky
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-05-25improved animation editorJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky