Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-29 | Update natvis file to display Node class correctly in Visual Studio debugger | PouleyKetchoupp | |
2019-10-27 | Fix invalid window border when toggled from fullscreen to windowed mode | Yuri Roubinsky | |
2019-10-26 | Allow use of relative and speed properties for InputEventScreenDrag on WIndows | Joe Sweeney | |
2019-10-25 | Specify MINGW_HAS_SECURE_API=1 | Yeongho Kim | |
2019-10-25 | Merge pull request #32326 from starryalley/ios_get_model_name | Rémi Verschelde | |
ios: support get_model_name | |||
2019-10-24 | Merge pull request #33035 from bruvzg/macos_fix_warnings | Rémi Verschelde | |
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` | |||
2019-10-24 | Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` ↵ | bruvzg | |
for macOS CI. | |||
2019-10-24 | Remove ECMAScript 6 "arrow operator". | Fabio Alessandrelli | |
We don't need it, it's not well supported by compilers, and it was a mistake in the first place. | |||
2019-10-23 | Implement HTTP server for HTML5 export | Fabio Alessandrelli | |
Since most browsers no longer allow making async requests from a page loaded from `file://`, we now need a proper HTTP server to load the exported HTML5 game. This should also allow us to get the debugger to work over a WebSocket connection. | |||
2019-10-23 | Improve EditorExportPlatform interface. | Fabio Alessandrelli | |
Convert all get_device* methods to get_option* and normalize their usage as icon, label, tooltip. | |||
2019-10-22 | Add request permission automatically at android | Cagdas | |
2019-10-22 | Merge pull request #32977 from bruvzg/mingw_clang | Rémi Verschelde | |
Add "llvm/thinlto" options to the MinGW build. | |||
2019-10-22 | Merge pull request #32858 from m4gr3d/expand_singleton_base_api | Rémi Verschelde | |
Add `View SingletonBase#onMainCreateView(Activity activity)` api | |||
2019-10-22 | Add "llvm/thinlto" options to MinGW build. | bruvzg | |
2019-10-18 | Add `View onMainCreateView(Activity activity)` api to the ↵ | Fredia Huya-Kouadio | |
`Godot.SingletonBase` class. The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy. | |||
2019-10-18 | [macOS] Fix non-ASCII volume name listing, replace deprecated volume listing ↵ | bruvzg | |
API. Remove hidden mount points from the volume list. | |||
2019-10-13 | Merge pull request #32809 from bruvzg/macos_1015_non_hidpi_fix | Rémi Verschelde | |
Fix non-HiDPI mode on HiDPI displays on macOS Catalina. | |||
2019-10-13 | Fix non-HiDPI mode on HiDPI displays on macOS Catalina. | bruvzg | |
2019-10-12 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2019-10-12 | Fix X11 modifier keys. | bruvzg | |
2019-10-11 | Cleanup fix for the meta-data parsing crashing bug. | fhuya | |
2019-10-11 | Android: Work around crash in _fix_manifest | Rémi Verschelde | |
Works around #32553, not fixing the underlying cause but preventing the crash. | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-10-08 | Merge pull request #32556 from bruvzg/win_codesign | Rémi Verschelde | |
Code signing support for Windows exports | |||
2019-10-04 | Adds Pen support for Android | Alexander Holland | |
2019-10-04 | Add code signing support for Windows exports (using "signtool" on Windows ↵ | bruvzg | |
and "osslsigncode" on the other platforms) | |||
2019-10-03 | Merge pull request #32518 from nekomatata/fix-revert-cursor | Rémi Verschelde | |
Properly revert cursor when using set_custom_mouse_cursor with null | |||
2019-10-03 | Properly revert cursor when using set_custom_mouse_cursor with null | PouleyKetchoupp | |
Fixes #32486 | |||
2019-10-03 | Merge pull request #32514 from akien-mga/android-one-click-dont-uninstall | Rémi Verschelde | |
Android one-click deploy: Don't clear by default | |||
2019-10-03 | Android: Fix manifest parsing and APK names in export code | Rémi Verschelde | |
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414. | |||
2019-10-03 | Android one-click deploy: Don't clear by default | Rémi Verschelde | |
This makes iteration faster as you don't need to monitor your phone to allow the installation each time. Fixes #32183. | |||
2019-10-02 | macOS code signing improvements (timestamp and hardened runtime options, ↵ | bruvzg | |
entitlements property hint, remove excessive codesign calls, suppress "file not found" error on first export) | |||
2019-10-01 | Fixed running the export templates with newer emscripten versions. | Relintai | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-25 | ios: support get_model_name | Mark Kuo | |
2019-09-24 | Merge pull request #32269 from m4gr3d/improve_build_time | Rémi Verschelde | |
Update the Godot gradle build tasks to provide additional flexibility | |||
2019-09-24 | Updates the Godot gradle tasks to enable manual runs of the `scons` command. | fhuya | |
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands: ``` cd godot scons -j4 platform=android target=release android_arch=armv7 scons -j4 platform=android target=release android_arch=arm64v8 scons -j4 platform=android target=release android_arch=x86 cd platform/android/java ./gradlew generateGodotTemplates ``` Notes: - The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`). - The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files. To delete the generated artifacts, the following commands can be used: ``` cd platform/android/java ./gradlew cleanGodotTemplates ``` | |||
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde | |
2019-09-24 | Merge pull request #32194 from AlexRixhardson/fix-7945 | Rémi Verschelde | |
Fixes crash described in issue 7945 (Duplicated [self drawView] in iphone gl_view) | |||
2019-09-23 | Merge pull request #32250 from lawnjelly/android-keyboard2 | Rémi Verschelde | |
Fix Android keyboard crash with left cursor | |||
2019-09-23 | Fix Android keyboard crash with left cursor | lawnjelly | |
Fixes #32168. Previously we were returning all key up and key down messages as unhandled to the OS. This was resulting in crashes on certain keypresses (left cursor), for undetermined reason. This PR defaults all key up and keydown messages to be returned as handled by Godot, except those explicitly coded as exceptions (currently volume keys only). | |||
2019-09-23 | Merge pull request #32055 from qarmin/some_code_fixes | Rémi Verschelde | |
Changed some code found by Clang Tidy and Coverity | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-22 | Fix starting intent problem | Cagdas | |
2019-09-20 | Merge pull request #32064 from m4gr3d/propagate_gl_surface_events | Rémi Verschelde | |
Notify for app pause and resume events on Android | |||
2019-09-20 | Merge pull request #32087 from karroffel/x11-pid | Rémi Verschelde | |
[X11] set PID as window attribute | |||
2019-09-20 | Merge pull request #32210 from Calinou/editor-log-distinguish-messages | Rémi Verschelde | |
Distinguish editor-originating messages in the editor log | |||
2019-09-20 | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde | |
Fix misc. source comment typos | |||
2019-09-20 | Distinguish editor-originating messages in the editor log | Hugo Locurcio | |
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency. |