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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-12
Split javascript export template into multiple files
Sergey Minakov
2021-08-12
Split windows platform export template into multiple files
Sergey Minakov
2021-08-12
Split osx platform export template into multiple files
Sergey Minakov
2021-08-12
Split android platform export template into multiple files
Sergey Minakov
2021-08-12
Split iphone platform export template into multiple files
Sergey Minakov
2021-08-12
Properly finishes Godot's Android activity when destroyed by the system
Marcus Brummer
2021-08-12
Remove unnecessary iOS linker flags.
bruvzg
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-08
[macOS] Move captured mouse cursor to the center when window gain focus.
bruvzg
2021-08-06
[iOS] Use platform generated api to initialize iOS plugins
Sergey Minakov
2021-08-06
Fix vertical scroll/zoom for precision touchpad
Georg Wacker
2021-08-01
Make progress and errors translatable when exporting to Android
Haoyu Qiu
2021-08-01
Windows: Fix build with SCons 4.2.0
Rémi Verschelde
2021-07-27
Fix custom build export
Fredia Huya-Kouadio
2021-07-27
Removed Redundant assignement of name inside configure_joypad function
vitika9
2021-07-26
Merge pull request #50878 from bruvzg/debug_entitlement
Rémi Verschelde
2021-07-26
[macOS] Add "debugging" (`get-task-allow`) to the export options, to allow us...
bruvzg
2021-07-25
Remove unnecessary 'pass' statement
luz paz
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-07-22
Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK pa...
bruvzg
2021-07-22
Merge pull request #50712 from nekomatata/x11-popup-focus-fix
Rémi Verschelde
2021-07-21
Fix popup closing immediately after showing on some Linux WMs
PouleyKetchoupp
2021-07-20
Disable resource optimizations for release builds as it breaks the legacy bui...
ne0fhyk
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Modernize Display server to use override keyword
Hendrik Brucker
2021-07-15
Merge pull request #50481 from reduz/install-android-build-sources
Rémi Verschelde
2021-07-15
[HTML5] Make threads build the default.
Fabio Alessandrelli
2021-07-15
Addes ability to load build sources from file.
reduz
2021-07-15
[HTML5] Fix build (with module_webxr_enabled=no).
Fabio Alessandrelli
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-07-14
Merge pull request #50409 from godot-joe/fix-ambiguous-variant-on-debian-10-b...
Rémi Verschelde
2021-07-13
[iOS] Fix plugin configuration loading
Sergey Minakov
2021-07-13
Merge pull request #50422 from Faless/js/4.x_memory_initial_32
Rémi Verschelde
2021-07-13
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
Rémi Verschelde
2021-07-13
[HTML5] Raise default initial memory to 32 MiB.
Fabio Alessandrelli
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-07-13
Implement the ability to disable classes
reduz
2021-07-13
Fix for ambiguous variant error during build on Debian 10(Buster) using clang v7
joe
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-09
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
bruvzg
2021-07-08
Fix linux use after free
likeich
2021-07-07
[HTML5] Fix JavaScript string parsing with new interface.
Fabio Alessandrelli
2021-07-06
Merge pull request #50220 from madmiraal/fix-50125
Rémi Verschelde
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-06
Remove Android onKeyMultiple override
Marcel Admiraal
2021-07-06
Queue the calls to GodotLib.key when Android virtual done is pressed
Marcel Admiraal
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