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2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-30[macOS] Strip executable when `separate_debug_symbols` is set to yesbruvzg
2018-01-30Merge pull request #16162 from hpvb/implement-windows-processor-countRémi Verschelde
Implement OS::get_processor_count() for Windows
2018-01-29Fix Copy/Paste problems on X11Hein-Pieter van Braam
The target of the TARGETS type should be XA_ATOM and not XA_TARGETS when requested. Since we are sending a number of ATOMS the size should be set to the integer size and not the char size. The size field of the atoms is also the number of atoms and not the size of the array. This caused some clients to wrongly interpret the data and read garbage in the X11 packet. I also add the more modern representation for UTF-8 and clarify the error message if a client attempts to request a type we don't know about. This fixes #10431
2018-01-29Implement OS::get_processor_count() for WindowsHein-Pieter van Braam
Current this is hardcoded as '1' for any platform except Unix. The little is_wow64() dance is required to get correct output on a 32bit compiled godot running on 64bit Windows according to MSDN. This code should be UWP safe but I have no way to test that so it's not implemented for UWP yet.
2018-01-27Merge pull request #16081 from djgaspa/dll-directoryRémi Verschelde
Fix remove_dll_directory crash when cookie is null
2018-01-26Fix macOS build after #16092bruvzg
2018-01-26Make separate debug symbols opt-inHein-Pieter van Braam
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line.
2018-01-26Bullet: allow unbundling only if > 2.87Rémi Verschelde
Looks like we are using cutting edge methods which are not even if the current stable 2.87.
2018-01-26Fix remove_dll_directory crash when cookie is nulldjgaspa
2018-01-25Merge pull request #16059 from eska014/html5-notlsRémi Verschelde
Disable OpenSSL module in HTML5 platform by default
2018-01-25Disable OpenSSL module in HTML5 platform by defaultLeon Krause
2018-01-24Silence verbose stderr info message on X11Rémi Verschelde
2018-01-24Fix HTML5 JS API setResizeCanvasOnStartLeon Krause
2018-01-20Fix horizontal scroll for windows platformbinbitten
2018-01-20HTML export: Make s3tc the standard Texture Formatx1212
2018-01-19On macOS, prevent key_event_buffer overflowsBernhard Liebl
2018-01-17Fix Android onTextChanged crashRuslan Mustakov
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed.
2018-01-16Merge pull request #15773 from endragor/android-gdnative-remote-fsRémi Verschelde
Make remote FS work with GDNative on Android
2018-01-16Make remote FS work with GDNative on AndroidRuslan Mustakov
.so files are added to the .apk when remote FS is used.
2018-01-13Wrap Emscripten module into JS Engine singleton per SConsLeon Krause
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to keep using --pre-js for this
2018-01-13Merge pull request #15665 from endragor/fix-android-gdnativeRémi Verschelde
Fix open_dynamic_library for Android
2018-01-13SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde
2018-01-13Fix open_dynamic_library for AndroidRuslan Mustakov
2018-01-12[macOS] Adds ability to open files with "Open With" or double-click from Finderbruvzg
2018-01-12Merge pull request #15613 from eska014/html5-feature-tagsRémi Verschelde
Fix HTML5 feature tags
2018-01-12Fix HTML5 feature tagsLeon Krause
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support.
2018-01-12Merge pull request #15605 from volzhs/fix-android-build-27volzhs
Fix Android build error
2018-01-12Fix Android build errorvolzhs
Fix #15603 Fix #15513
2018-01-10sorry, accidentally pressed delete before commiting.Juan Linietsky
2018-01-10Added middle button doubleclick, fixes #15567Juan Linietsky
2018-01-10Fix IME producing multiple events per key press.bruvzg
2018-01-08Merge pull request #15344 from bruvzg/osx_dylib_exportRémi Verschelde
[GDnative] macOS `dylib` export fixes
2018-01-08Merge pull request #15461 from endragor/better-loading-screen-msgRémi Verschelde
Improve missing iOS loading screen error message
2018-01-08Merge pull request #15440 from volzhs/fix-android-touchRémi Verschelde
Fix Android multi touch
2018-01-07Improve missing iOS loading screen error messageRuslan Mustakov
2018-01-07Merge pull request #15447 from eska014/html5-optmodeRémi Verschelde
Build WebAssembly release module with -Os to decrease file size
2018-01-07Build WebAssembly module with -Os to decrease file sizeLeon Krause
2018-01-07Initialize WebGL context in OSLeon Krause
2018-01-07Fix Android multi touchvolzhs
Fix #11798
2018-01-07Merge pull request #15425 from bruvzg/osx_runtime_version_checksRémi Verschelde
[macOS] Remove 10.6+ runtime version checks, add 10.12+ runtime version checks
2018-01-07Merge pull request #15422 from eska014/html5-loggerRémi Verschelde
Print without color control sequences in HTML5 platform
2018-01-07Remove 10.6+ runtime version checks, add 10.12+ runtime version checksbruvzg
2018-01-07Merge pull request #15420 from eska014/html5-internal-callsRémi Verschelde
Fix internal Emscripten JS API calls
2018-01-07HTML5: Print without color control sequencesLeon Krause
2018-01-06Merge pull request #15401 from bruvzg/osx_10_12_and_depric_fixRémi Verschelde
[macOS] Fix build on pre 10.12 and deprecation warnings on 10.12+
2018-01-06Fix internal Emscripten JS API callsLeon Krause
Emscripten 1.37.24 no longer exports these by default
2018-01-06Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+bruvzg
2018-01-06Fix Android build errorvolzhs
2018-01-05SCons: Fix usage of LD when we meant LINKRémi Verschelde
Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details.