Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-15 | Add joystick vibration support on Linux (#5043) | Wilhem Barbier | |
2016-06-13 | Merge pull request #5173 from Hinsbart/fix_xrandr | Juan Linietsky | |
x11: fix XRandr GetMonitors | |||
2016-06-13 | Merge pull request #5179 from RandomShaper/better-android-export | Juan Linietsky | |
Enhanced Android export | |||
2016-06-13 | Zip-align exported APK | Pedro J. Estébanez | |
2016-06-12 | x11: fix XRandr GetMonitors | Andreas Haas | |
2016-06-11 | Merge pull request #4905 from Hinsbart/x11_dpi | Juan Linietsky | |
x11: Implemented dpi detection | |||
2016-06-11 | property output unix seconds since epoch in windows get_system_time_secs, ↵ | Juan Linietsky | |
fixes #5155 | |||
2016-06-11 | Fix typo | Pedro J. Estébanez | |
2016-06-11 | Keep certain assets uncompressed on Android export | Pedro J. Estébanez | |
2016-06-09 | -make freetype build for all platforms the same, default as builtin except ↵ | Juan Linietsky | |
on x11. closes #5119 | |||
2016-06-09 | x11: Implemented dpi detection | Andreas Haas | |
depends on XRandR. Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it. Also removed libudev from travis install list. | |||
2016-06-08 | Merge pull request #5090 from akien-mga/glew-1.13.0 | Juan Linietsky | |
Upgrade embedded GLEW to version 1.13.0 | |||
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky | |
2016-06-08 | GLEW: Define static + enabled and includes via SCons | Rémi Verschelde | |
This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location. | |||
2016-06-08 | Haiku: Do not define GLEW_ENABLED to undefine it later | Rémi Verschelde | |
Partial revert of f61eb5fd8e13642c82364f8ee66a0f6c791a4511. | |||
2016-06-07 | Windows: Hide mouse on MOUSE_MODE_CAPTURED | J08nY | |
Fixes #5051 | |||
2016-06-07 | Merge pull request #4729 from volzhs/android-23 | Rémi Verschelde | |
Supporting Android API 23 (Android 6.0) | |||
2016-06-06 | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | |
Enhanced Patch9Frame | |||
2016-06-06 | Merge pull request #5067 from Hinsbart/x11_vsync | Juan Linietsky | |
x11: fix vsync support | |||
2016-06-07 | x11: fix vsync support | Andreas Haas | |
2016-06-06 | Somewhat fixed Directory::get_space_left() return values. | J08nY | |
2016-06-05 | temporary fix for vsync call on x11 | Ariel Manzur | |
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | Merge pull request #4999 from volzhs/fix-project-path | Rémi Verschelde | |
change invalid characters when get user data dir on Windows & Unix | |||
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-06-04 | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 | |
Fixed get_window_position that missed a return on OSX. | |||
2016-06-02 | Merge remote-tracking branch 'upstream/master' | marcelofg55 | |
2016-06-03 | change invalid characters when get user data dir on Windows & Unix | volzhs | |
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986. | |||
2016-06-01 | Remove Make-related flags from Android build | George Marques | |
They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore. | |||
2016-06-01 | removed dependency on shcore.dll to get DPI | Juan Linietsky | |
fixes #4973 | |||
2016-05-31 | Implemented file drop support in OSX | Juan Linietsky | |
2016-05-31 | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 | |
2016-05-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-30 | Icon: Remove more grey capsules behind official logo | Rémi Verschelde | |
2016-05-29 | hidpi for now not available on mingw, sorry | Juan Linietsky | |
2016-05-29 | DPI Detection support | Juan Linietsky | |
Windows only for now. Many builds may break (older visual studio, mingw32) | |||
2016-05-29 | Merge pull request #4874 from Hinsbart/x11_dragndrop | Rémi Verschelde | |
x11: Add support for filesystem drag & drop using xdnd | |||
2016-05-29 | Merge pull request #4845 from vnen/pr-magnetometer | Rémi Verschelde | |
Add magnetometer sensor support for Android | |||
2016-05-29 | Merge pull request #4810 from marcelofg55/master | Rémi Verschelde | |
Added application/fat_bits property for EditorExportPlatformOSX::Edit… | |||
2016-05-29 | xdnd: can handle more than 3 different target types | Andreas Haas | |
Now dropping also works with Nemo and PCManFM(gtk) | |||
2016-05-29 | fix freetype paths on osx and mingw | Juan Linietsky | |
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-28 | x11: Add support for filesystem drag & drop using xdnd | Andreas Haas | |
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-25 | Added application/fat_bits property for ↵ | marcelofg55 | |
EditorExportPlatformOSX::EditorExportPlatformOSX | |||
2016-05-25 | Add comments for NotificationCompat to support API < 16 | volzhs | |
2016-05-24 | fix compatibility for Android API 14 with supporting API 23 | volzhs | |
using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+ tested with API 19 and 23 devices |