Age | Commit message (Collapse) | Author |
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PNG driver reworked to use libpng 1.6 simplified API
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Deprecate support for Android armv6 architecture
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Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
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Fixes #29849, for real this time.
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Fix endless controller iteration on windows
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Fixes #29846
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Some compilers trigger a warning for it if we do not bother
checking the return value.
Fixes #29849.
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This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
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Add ability to limit maximum/minimum window size.
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Setup Godot to support the Oculus Mobile SDK.
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CameraServer class
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Fix pointer position in hidpi-corrected resolutions on web
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Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.
JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.
Part of #29033 and #29801.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
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Added hint for windows export options
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Remove "Editor" from Windows PE file description
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Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
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Removes redundant "splash" setting, improves per pixel transparency documentation.
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Small fixes to unrechable code, possibly overflows, using NULL pointers
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Closes #29569.
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
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This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503.
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restoration after exiting fullscreen.
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Fix memory leak after closing files
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documentation.
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improves per pixel transparency documentation.
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Partial Javascript clipboard support
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Supersedes #27736.
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Being async, the first time a value is pasted GUI elements will still
return the previous one.
This at least until 'clipboardchange' window event gets implemented by
user agents.
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Listen to paste events to update local clipboard.
CTRL+V still not working out of the box.
To do that, We would need to change how we handle keypress, most likely
making it worse and less safe. In the end, I'm not sure we can fix it
properly for now. Maybe in the future, with the Clipboard API, support
of which is still pretty limited on chrome, and only available to
extensions in Firefox.
For now, you can paste via:
- Browser bar -> Edit -> Paste.
- Middle mouse click (Linux only, copies secondary clipboard).
And THEN press CTRL+V
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Fixes OS.execute; stderr was silenced; adds missing quote from exe args (windows)
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Fix application window not listed in taskbar (X11)
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Add native window/taskbar icon support for Windows and macOS.
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text=auto works well in Git 2.10+ but it's broken in previous versions,
which are still used in production on e.g. Ubuntu 16.04 LTS.
Also fix a couple missed text files with CRLF terminators.
.bat files likely require it to be processed properly on Windows,
but core.autocrlf should take care of converting them on the fly
when checking out on Windows.
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Co-authored-by: Markus Törnqvist <mjt@nysv.org>
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In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
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Fully initialised color var.
Clarified intent a little with comments/layout.
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SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
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