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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-02-01
Linux: Build with use_static_cpp=yes by default for x86_64
Rémi Verschelde
2021-02-01
Linux: Enable udev support by default
Rémi Verschelde
2021-02-01
[iOS] Initialize plugins earlier
Sergey Minakov
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-30
add search extensions for scons' path
zaevi
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Don't handle BaseException in JavaScript build script
Marcel Admiraal
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-27
Merge pull request #45481 from ronchaine/joypad-detection
Rémi Verschelde
2021-01-27
Go through all event devices, not just event[0-32]
Jari Ronkainen
2021-01-26
[iOS] Rework push notification methods usage
Sergey Minakov
2021-01-26
Merge pull request #45252 from naithar/feature/plugins-migration
Rémi Verschelde
2021-01-26
Merge pull request #45277 from bruvzg/ios_arm64_sim
Rémi Verschelde
2021-01-25
[HTML5] Builtin HTTP server disable browsers cache
Fabio Alessandrelli
2021-01-25
[HTML5] Better editor HTML, small refactor.
Fabio Alessandrelli
2021-01-25
[HTML5] Fix "initial_memory" build option parsing
Fabio Alessandrelli
2021-01-22
Merge pull request #45314 from RandomShaper/modernize_rwlock
Rémi Verschelde
2021-01-19
Modernize RWLock
Pedro J. Estébanez
2021-01-18
BUGFIX: Fix unintialized cursor_shape on windows display server
Marios Staikopoulos
2021-01-18
[iOS] Fix embedding of plugin libraries
Sergey Minakov
2021-01-18
[HTML5] Custom Gamepad library to allow remapping.
Fabio Alessandrelli
2021-01-18
[WIP] Add separate `simulator` flag for iOS build, change main library to `xc...
bruvzg
2021-01-17
[iOS] Remove plugins from modules.
Sergey Minakov
2021-01-17
[iOS] Added support for '.xcframework' in plugins
Sergey Minakov
2021-01-15
[Plugins] Rename 'PluginConfig' struct to platform specific name
Sergey Minakov
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-10
[HTML5] Reorganize build script.
Fabio Alessandrelli
2021-01-10
Fix JavaScript platform after MainLoop methods rename.
Fabio Alessandrelli
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-06
Removes semicolon typo in display_server_windows
Yuri Roubinsky
2021-01-06
Fix PopupMenu's which are not closed after a recent commit
Yuri Roubinsky
2021-01-05
Improve the logic to compile for Android by automatically detecting and setti...
Fredia Huya-Kouadio
2021-01-05
Merge pull request #44299 from Chaosus/fix_win32_warning
Rémi Verschelde
2021-01-05
Merge pull request #44154 from dsnopek/webxr-master
Rémi Verschelde
2021-01-04
Add support for WebXR
David Snopek
2021-01-01
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
Rémi Verschelde
2021-01-01
Update the logic to sign prebuilt Godot Android apks.
Fredia Huya-Kouadio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
Fixed warning at project startup (WIN32)
Yuri Roubinsky
2020-12-31
Fix window restoring after fullscreen again
Yuri Roubinsky
2020-12-30
Merge pull request #44638 from m4gr3d/export_format_util_method
Rémi Verschelde
2020-12-29
Add utility method to export the project using a preset format and sign param...
Fredia Huya-Kouadio
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Merge pull request #44757 from andrew-softdev/my-bug-fix
Rémi Verschelde
2020-12-28
Incorrect format specifiers used to display some String/StringName data
andrew-softdev
2020-12-28
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Merge pull request #44619 from bruvzg/m1_dragdrop_4
Rémi Verschelde
2020-12-23
[4.0] Fix file drag-drop on M1 Macs.
bruvzg
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