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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-27
Provide the ability for clients of the Godot library to add their own command...
Fredia Huya-Kouadio
2020-05-26
Ignore invalid tablet driver name, when non are available.
bruvzg
2020-05-26
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
Rémi Verschelde
2020-05-26
Update Windows GUID to SDL uid conversion.
Marcel Admiraal
2020-05-25
Re-implement GodotPayment Android plugin using the Google Play Billing library
Timo Schwarzer
2020-05-25
Merge pull request #38996 from mbrlabs/android-plugin-fix
Rémi Verschelde
2020-05-25
Merge pull request #39047 from m4gr3d/fix_emit_signal
Rémi Verschelde
2020-05-25
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-25
Stop ignoring hidden files and directories in the `assets` directory
Fredia Huya-Kouadio
2020-05-25
Fix parameters passing when emitting signal
Fredia Huya-Kouadio
2020-05-25
Perform a clean Gradle build if android plugins changed
Marcus Brummer
2020-05-25
Fix JS audioContext parameters.
Fabio Alessandrelli
2020-05-24
Merge pull request #39004 from nekomatata/android-reset-surface
Rémi Verschelde
2020-05-24
Merge pull request #39007 from nekomatata/android-object-id-long
Rémi Verschelde
2020-05-24
Proper surface reset when resuming app on Android
PouleyKetchoupp
2020-05-24
Use long instead of int for object id in Android java wrapper
PouleyKetchoupp
2020-05-22
Merge pull request #38951 from bruvzg/win_ink_block_mm_4
Rémi Verschelde
2020-05-22
Fix overflow condition with QueryPerformanceCounter
lawnjelly
2020-05-22
Block WM_MOUSEMOVE during Windows Ink pen handling.
bruvzg
2020-05-21
Fix segmentation fault when using context_vulkan after memdelete context_vulkan
GuidoRevers
2020-05-20
Merge pull request #38874 from bruvzg/tab_drv_sel_40
Rémi Verschelde
2020-05-20
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Rémi Verschelde
2020-05-20
[Windows] Add tablet driver selection.
bruvzg
2020-05-19
[Windows] Add quotes only to the command line arguments with special characters.
bruvzg
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
Merge pull request #33447 from bruvzg/macos_zip_sign
Rémi Verschelde
2020-05-18
Update the permission string for the Oculus hand tracking to match the latest...
Fredia Huya-Kouadio
2020-05-18
Merge pull request #38820 from ericrybick/master
Rémi Verschelde
2020-05-18
Fix certain characters being recognized as special keys in Windows when using...
Eric Rybicki
2020-05-18
Move mix_rate, ouput_latency to AudioDriverManager
Fabio Alessandrelli
2020-05-18
AudioDriverJavaScript now compute buffer size.
Fabio Alessandrelli
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-16
Fix input event being dispatched multiple times on Windows
HaSa1002
2020-05-16
Fix popup positions on multiple screens (with same scaling only).
bruvzg
2020-05-16
Merge pull request #37924 from thebestnom/migrate-to-androidX
Rémi Verschelde
2020-05-15
macOS signing improvements: allow signed app exporting as ZIP, sign DMG after...
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-13
Allow Godot to kill it's own PID
Ev1lbl0w
2020-05-13
Update game controller enums.
Marcel Admiraal
2020-05-12
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-11
Merge pull request #38386 from reduz/new-lightmapper
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Add drop files function
Fabio Alessandrelli
2020-05-10
Fix Closure compiler build, python style.
Fabio Alessandrelli
2020-05-10
DisplayServerJavaScript implementation.
Fabio Alessandrelli
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