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2015-08-21damn github built-in editorJuan Linietsky
2015-08-21fix for built-in ssl (easier to build 32 bits export)Juan Linietsky
2015-08-08Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindowsJuan Linietsky
Fixes compile bug for Android template on Windows.
2015-08-06Add OS.get_system_time_msecMaximillian
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-07-24Fixes compile bug for Android template on Windows.PeaceSells
2015-07-23Use tabs instead of spaces.Jari Ronkainen
2015-07-23Fix audio driver setup if the first driver fails.Jari Ronkainen
2015-07-01fixed ios compilation errorromulox_x
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-22Fixed compilation error on MacOS X.James McLean
2015-06-12some optimizations in godot memory handlingJuan Linietsky
2015-06-08draw button focus before text and iconJuan Linietsky
closes #2047
2015-06-07Complete fix for windows compilabilityest31
Thanks @volzhs for testing :)
2015-06-07Fix windows compilabilityest31
2015-06-07Merge pull request #2037 from est31/use-local-winJuan Linietsky
Time zone support
2015-06-07Merge pull request #2017 from Razzlegames/multitouch_fix_1908Juan Linietsky
Additional Fix for Multi-touch release problem
2015-06-06Add OS.get_time_zone_info functionest31
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
2015-06-06Add utc param to get_time and get_date methodsest31
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-06-06Use local time for both time and date on winest31
On unix and nacl, both date and time are expressed in local time.
2015-06-03improved calculation of screen resolution on iosromulox_x
2015-05-31Additional Fix for Multi-touch release problemKyle Luce
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908
2015-05-26Merge pull request #1966 from romulox-x/iosServicesAdditionspunto-
Improved iOS Game Center functions
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-23added response event for game center overlay closingromulox_x
2015-05-23added data to descriptions dictionary that was missing. Made the elements ↵romulox_x
that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
2015-05-23Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x
the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
2015-05-22Fix building release target with debug symbolsRémi Verschelde
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781.
2015-05-18fix a crash situation when starting a thread and other small fixesJuan Linietsky
2015-05-17fix crash on help, closes #1873Juan Linietsky
2015-05-15fix multitouch release problemvipsbpig
2015-05-09Change windows build to use CFlag /Od so that you get the full debug ↵Antony
experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-07Merge pull request #1826 from eehrich/masterJuan Linietsky
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-06Better OS X fullscreen support, without the nasty startup effectRicardo Pérez
2015-05-06Merge pull request #1818 from ricpelo/ricpelo-patch-5punto-
Really fixes fullscreen mode in OS X, even during startup
2015-05-06optional formal changesehriche
2015-05-05Really fixes fullscreen mode in OS X, even during startupRicardo Pérez
2015-05-04fixes issue #1693 winmain and main unicodeyg2f
makes WinMain() and main() accepts unicode characters into arguments
2015-05-04Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: drivers/windows/dir_access_windows.cpp
2015-05-04small unicode fixesJuan Linietsky
2015-05-03Merge pull request #1792 from swenner/static_analysis_fixesJuan Linietsky
Static analysis fixes
2015-05-03Merge pull request #1800 from antonyjones67/VSGeneratorJuan Linietsky
Added Visual Studio project generation. Use "vsproj=yes" in command line...
2015-05-03Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵Antony Jones
This does not set up NMAKE properly.
2015-05-03fixed broken comment blockSimon Wenner
2015-05-01-fixed godot icon for androidJuan Linietsky
-added a genname option to generate the name of android app
2015-05-01-option to select arm and x86 architectures on android export (will not work ↵Juan Linietsky
with current templates, you have to make new and include both x86 and arm support)
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
-added functions to get mouse position in CanvasItem
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d