Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-16 | Modernize Display server to use override keyword | Hendrik Brucker | |
2021-07-15 | Merge pull request #50481 from reduz/install-android-build-sources | Rémi Verschelde | |
Added ability to load Android build sources from file. | |||
2021-07-15 | [HTML5] Make threads build the default. | Fabio Alessandrelli | |
Non-threads build are broken anyway. | |||
2021-07-15 | Addes ability to load build sources from file. | reduz | |
* If not present, the dialog asks to load build sources from a file. * The export templates check now also verifies that build sources are installed and skips the template check. This makes Android development easier. | |||
2021-07-15 | [HTML5] Fix build (with module_webxr_enabled=no). | Fabio Alessandrelli | |
The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :). | |||
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde | |
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away... | |||
2021-07-14 | Merge pull request #50409 from ↵ | Rémi Verschelde | |
godot-joe/fix-ambiguous-variant-on-debian-10-build Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7 | |||
2021-07-13 | [iOS] Fix plugin configuration loading | Sergey Minakov | |
Clear ConfigFile parameter before loading new file. Ignore duplicate input plist keys | |||
2021-07-13 | Merge pull request #50422 from Faless/js/4.x_memory_initial_32 | Rémi Verschelde | |
[HTML5] Raise default initial memory to 32 MiB. | |||
2021-07-13 | Merge pull request #50418 from Calinou/fix-to-stop-word-casing | Rémi Verschelde | |
Fix casing of the "to" stop word in editor strings | |||
2021-07-13 | [HTML5] Raise default initial memory to 32 MiB. | Fabio Alessandrelli | |
The memory was resized in any case during start. Mitigate Chromium issue: https://bugs.chromium.org/p/v8/issues/detail?id=11863 Also fix a warning about SAFE_HEAP being a linker only flag. | |||
2021-07-13 | Fix casing of the "to" stop word in editor strings | Hugo Locurcio | |
This also fixes a C# documentation example that had one of its strings incorrectly converted. | |||
2021-07-13 | Implement the ability to disable classes | reduz | |
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. | |||
2021-07-13 | Fix for ambiguous variant error during build on Debian 10(Buster) using clang v7 | joe | |
2021-07-10 | Merge pull request #48622 from Geometror/reimplement-disableable-vsync | Hugo Locurcio | |
2021-07-09 | [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. | bruvzg | |
2021-07-08 | Fix linux use after free | likeich | |
Fixes #50032 | |||
2021-07-07 | [HTML5] Fix JavaScript string parsing with new interface. | Fabio Alessandrelli | |
Strings are UTF-8 encoded and should be parsed as such, while it was being parsed as a C string before. | |||
2021-07-06 | Merge pull request #50220 from madmiraal/fix-50125 | Rémi Verschelde | |
Queue the calls to GodotLib.key when Android virtual done is pressed | |||
2021-07-06 | Remove Android onKeyMultiple override | Marcel Admiraal | |
2021-07-06 | Queue the calls to GodotLib.key when Android virtual done is pressed | Marcel Admiraal | |
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker | |
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option | |||
2021-07-06 | Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr | Rémi Verschelde | |
Windows error logs directed to stderr | |||
2021-07-05 | Merge pull request #50109 from madmiraal/android-static-inner-classes | Rémi Verschelde | |
Use static inner classes in Godot Java code | |||
2021-07-04 | Replace backslash with forward slash in OS_Windows path methods | miere43 | |
2021-07-03 | Use static inner classes in Godot Java code | Marcel Admiraal | |
2021-07-03 | Replace single method anonymous classes with lambdas in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50085 from madmiraal/android-replace-stringbuffer | Rémi Verschelde | |
Use StringBuilder instead StringBuffer in Godot Java code | |||
2021-07-02 | Merge pull request #50083 from madmiraal/android-fix-raw-use | Rémi Verschelde | |
Fix raw use of parameterized Class | |||
2021-07-02 | Remove redundant explicit types in Godot Java code | Marcel Admiraal | |
2021-07-02 | Use StringBuilder instead StringBuffer in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50078 from madmiraal/android-remove-unused-imports | Rémi Verschelde | |
2021-07-02 | Fix raw use of parameterized Class | Marcel Admiraal | |
2021-07-02 | Android: Initialize mouse mode | thebestnom | |
2021-07-02 | Remove unused imports from Android Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50074 from madmiraal/android-replace-c-array | Rémi Verschelde | |
Use Java array declarations not C-style declarations in Android Java code | |||
2021-07-02 | Merge pull request #50072 from madmiraal/android-remove-interface-modifiers | Rémi Verschelde | |
Remove redundant interface modifiers from Android Java code | |||
2021-07-02 | Use Java array declarations not C-style declarations in Android Java code | Marcel Admiraal | |
2021-07-02 | Remove redundant interface modifiers from Android Java code | Marcel Admiraal | |
2021-07-02 | Remove unnecessary semicolons from Android Java code | Marcel Admiraal | |
2021-07-01 | Android: Add `isGame` application attribute, default to true | Rémi Verschelde | |
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds. | |||
2021-06-30 | Fix unchecked call to put() warning in GodotInputHandler.java | Marcel Admiraal | |
2021-06-29 | Merge pull request #49911 from madmiraal/fix-49878 | Rémi Verschelde | |
Add GDNative libraries to Android custom Gradle builds | |||
2021-06-29 | Merge pull request #49910 from Faless/js/4.x_canvas_resize | Rémi Verschelde | |
[HTML5] Add option to focus canvas on start. | |||
2021-06-29 | Add GDNative libraries to Android custom Gradle builds | Marcel Admiraal | |
2021-06-29 | [Windows Export] Use temporary file for osslsigncode signing. | bruvzg | |
2021-06-27 | Merge pull request #35536 from shroudedcode/keep-screen-on-linux | Rémi Verschelde | |
Make "Keep screen on" work on Linux | |||
2021-06-25 | [HTML5] Add option to focus canvas on start. | Fabio Alessandrelli | |
Enabled by default. | |||
2021-06-24 | Merge pull request #49889 from timothyqiu/url-path | Fabio Alessandrelli | |
Strip query string when parsing HTTP request line for path |