Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-02 | Add a new notification to detect crashes on native scripts | Marcelo Fernandez | |
2018-06-28 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2018-06-26 | Merge pull request #19766 from GodotExplorer/android-gles2 | Rémi Verschelde | |
Implement OpenGL ES rasterizer selection logic for Android. | |||
2018-06-26 | Implement OpenGL ES rasterizer selection logic for Android. | geequlim | |
2018-06-25 | Merge pull request #19718 from thduynguyen/bug_fixes | Rémi Verschelde | |
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED | |||
2018-06-22 | bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED | Duy-Nguyen Ta | |
2018-06-11 | IME context detection. | Saracen | |
2018-06-08 | Merge pull request #19443 from eska014/html5-audio-refactor | Rémi Verschelde | |
Detect channel count and mix rate in HTML5 audio driver | |||
2018-06-08 | Detect channel count, mix rate, and buffer length in HTML5 audio driver | Leon Krause | |
Refactor WebAudio driver. | |||
2018-06-07 | Tweak some help texts in the build system | Hugo Locurcio | |
This also removes `unix_global_settings_path` from SConstruct since it is no longer used. | |||
2018-06-07 | Oops, for some reason gedit used this file as my notebook, though I made a ↵ | Juan Linietsky | |
new one. | |||
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-06-07 | SCons: Allow unbundling libwebsockets and miniupnpc | Rémi Verschelde | |
2018-05-30 | Improve return value of OS.execute in blocking/non-blocking variants | Rémi Verschelde | |
Initialized the PID to -2, which will be the value returns in blocking- mode where the PID is not available. (-1 was already taken to signify an execution failure). OS::execute will now properly return a non-OK error code when it fails to execute the target file. The documentation was rewritten to be very clear about the differences between blocking and non-blocking mode. Fixes #19056. | |||
2018-05-29 | Allow setting higher numbers in Android version/code | Dmitry Pupinin | |
2018-05-28 | Change position of validation in set_custom_mouse_cursor | Guilherme Felipe | |
2018-05-28 | Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image | Max Hilbrunner | |
Add validation in set_custom_mouse_cursor | |||
2018-05-27 | Add validation in set_custom_mouse_cursor | Guilherme Felipe | |
Check if the image is valid. | |||
2018-05-26 | Fix memory leak in set_custom_mouse_cursor | Guilherme Felipe | |
2018-05-24 | Merge pull request #19148 from mhilbrunner/mhilbrunner-js-log | Max Hilbrunner | |
Javascript: Remove weird log | |||
2018-05-24 | Javascript: Remove weird log | Max Hilbrunner | |
2018-05-23 | More fixes to set_borderless_window | Guilherme Felipe | |
[x11] Preserve window size when calling this method. [osx] Make sure it don't make the window resizable if it's not needed. [windows] clean up the code. | |||
2018-05-21 | Merge pull request #19070 from guilhermefelipecgs/fix_19033 | Max Hilbrunner | |
Fix mouse confined and set_borderless_window | |||
2018-05-21 | Merge pull request #19082 from guilhermefelipecgs/fix_cursor | Max Hilbrunner | |
Fix cursor not displaying arrow when transiting from mode captured to visible. | |||
2018-05-21 | Fix #15678 | Guilherme Felipe | |
Fix cursor not displaying arrow when transiting from mode captured to visible. | |||
2018-05-21 | Fix OSXCROSS build with clang-6.0 | Fabio Alessandrelli | |
2018-05-20 | Fix #19033 | Guilherme Felipe | |
- Fix a bug when mouse is confined don't update the cursor shape. - Don't let the mouse leave the window when resizing to a smaller resolution when MOUSE_MODE_CONFINED. - Fix set_borderless_window to preserve the actual video_mode.widht/height. | |||
2018-05-16 | Merge pull request #18893 from eska014/html5-reldeb-Os | Rémi Verschelde | |
Build HTML5 release_debug with -Os | |||
2018-05-15 | Merge pull request #18680 from Gamblify/DummyTextureLoader | Rémi Verschelde | |
Dummy texture importer | |||
2018-05-14 | Build HTML5 release_debug with -Os, like release. | Leon Krause | |
The increased build time is negligible in comparison to the decreased file size. | |||
2018-05-14 | Small refactoring in HTML5 build scripts | Leon Krause | |
Drop logic for non-existent 'profile' target | |||
2018-05-13 | Merge pull request #15739 from poke1024/macos-catch-exception | Max Hilbrunner | |
Catch NSException in macOS run loop to prevent crashs | |||
2018-05-13 | [macOS] Fix numeric keys scan-codes remapping. | bruvzg | |
2018-05-11 | Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx | Rémi Verschelde | |
Fix custom cursor disappearing on osx | |||
2018-05-11 | Proper focus in/out handling on iOS | Ruslan Mustakov | |
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle callbacks were handled by Godot. Before that PR it was possible to get NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are always coupled, but now there is an issue when, for example, you open a notification panel on iOS without moving the app to background. It resulted in view.stopAnimation being called without the corresponding startAnimation when the app moves to foreground again, so it looked like the game hanged. I changed focus out notification to be sent in applicationWillResignActive, because it makes more sense than to do it in applicationDidEnterBackground, because it is always called in pair with applicationDidBecomeActive, where focus in is sent. applicationDidEnterBackground may not come under circumstances that are now described as a comment in code. | |||
2018-05-10 | Reset the cursor with Input.set_custom_mouse_cursor(null) | Guilherme Felipe | |
2018-05-10 | Merge pull request #18765 from eska014/enginejs-extalt | Rémi Verschelde | |
Facilitate using non-default filename extensions in HTML5 platform | |||
2018-05-10 | Merge pull request #18766 from eska014/html5-localcustomshell | Max Hilbrunner | |
Use local path for custom HTML5 shell export | |||
2018-05-10 | Use local path for custom HTML5 shell export | Leon Krause | |
2018-05-10 | Accept non-default main packs in engine.js startGame() | Leon Krause | |
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension. | |||
2018-05-10 | Merge pull request #18753 from eska014/html5-iframefocus | Max Hilbrunner | |
Fix keyboard focus lock-out with HTML5 canvas in iframe | |||
2018-05-10 | Add Engine.setWebAssemblyFilenameExtension() | Leon Krause | |
Some web game hosts only allow certain filename extensions. If .wasm is not allowed, this function allows overriding the WebAssembly filename extension to work around that restriction. | |||
2018-05-10 | Fix keyboard focus lock-out with HTML5 canvas in iframe | Leon Krause | |
2018-05-10 | Merge pull request #18749 from eska014/html5-mousecapture-rel | Rémi Verschelde | |
Fix relative motion with captured mouse in HTML5 platform | |||
2018-05-09 | Fix custom cursor disappearing on osx | Guilherme Felipe | |
2018-05-10 | Fix relative mouse motion when captured in HTML5 platform | Leon Krause | |
2018-05-09 | Merge pull request #18716 from ↵ | Rémi Verschelde | |
guilhermefelipecgs/support_for_atlas_tex_on_cursor_2 Add support for atlas texture on set_custom_mouse_cursor | |||
2018-05-09 | Add support for atlas texture on set_custom_mouse_cursor | Guilherme Felipe | |
2018-05-09 | Dummy texture importer | Gustav Lund | |
Added a dummy importer for textures to use with the server platform. Allows for running a project in headless mode without crashing when loading scenes containing textured objects Also as a result decreases load time as no image files have to be loaded. | |||
2018-05-09 | For uwp the ARM architecture needs to be in lower case | Hein-Pieter van Braam | |