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2017-12-14Merge pull request #14667 from bruvzg/macports-clang-impRémi Verschelde
Minor improvements for #14658 (MacPorts clang support)
2017-12-14MacPorts clang version selection, and OpenMP linking fix.bruvzg
2017-12-14Fix type mismatch in OS::set_borderless_windowRémi Verschelde
Closes #14663.
2017-12-14openmp: Don't try to link GCC's implementation on ClangRémi Verschelde
Also disable openmp build on Travis, breaks on Trusty's Clang. Group deps more naturally.
2017-12-14Merge pull request #14658 from bruvzg/macports-clangRémi Verschelde
Adds `macports_clang` build flag.
2017-12-14Adds `macports_clang` build flag to build using clang-5.0 form MacPorts ↵bruvzg
(with OpenMP support).
2017-12-14Added indent_style to editorconfig, fixed inconsistent use of tabs and ↵Colin Kinloch
spaces in indentation.
2017-12-14-Add lightmapperJuan Linietsky
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
2017-12-12Merge pull request #14565 from bruvzg/mingw-specific-binutilsRémi Verschelde
Use MinGW specific binutils for debug symbols separation.
2017-12-11Use MinGW specific binutils for debug symbols separationbruvzg
2017-12-10iOS: Drop obsolete code from never-public modulesRémi Verschelde
2017-12-10Merge pull request #14494 from RandomShaper/fix-mouse-x11Rémi Verschelde
Fix no mouse if touch device present in X11
2017-12-10Merge pull request #14485 from RandomShaper/fix-android-exportRémi Verschelde
Fix crash on Android export
2017-12-10Fix no mouse if touch device present in X11Pedro J. Estébanez
Plus several improvements in this area. Sadly, grabbing has been disabled until a better solution is found. Fixes #14427.
2017-12-10Fix crash on Android exportPedro J. Estébanez
Caused by a zero-length command-line segment. Fixes #14343.
2017-12-10Style: Apply clang-format to Java filesRémi Verschelde
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-09X11: Process entire event queue at startup.Andreas Haas
Should fix #14336
2017-12-09Merge pull request #14434 from Smjert/fix/13447/vsyncRémi Verschelde
Fixes vsync setting ignored when using a separate thread for rendering
2017-12-09Windows export: Use WINE to run rcedit on non-Windows hostRémi Verschelde
WINE can be either run from a provided path ("export/windows/wine"), or looked up in the system PATH. Fixes #14441.
2017-12-09Merge pull request #14437 from vnen/rceditRémi Verschelde
Call rcedit on export for Windows desktop
2017-12-09Call rcedit on export for Windows desktopGeorge Marques
- Add an editor setting to read the rcedit path. - Add settings to the export preset with icon and other exe information (version, name, copyright, etc.)
2017-12-09Fixes vsync setting ignored when using a separate thread for renderingStefano Bonicatti
Setting the vsync in the main thread, after the rendering thread starts and takes the OpenGL context fails, so we need to do that before. Also, for some reason, the main thread cannot make current the context anymore. Fixes #13447
2017-12-08Fix Manage Export Templates linkMattUV
In some cases, the link to download export templates was missing. Fixes #14391
2017-12-07Merge pull request #14356 from volzhs/ios-delegate-masterRémi Verschelde
use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Style: Apply clang-format again on all filesRémi Verschelde
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook.
2017-12-07Fix windows compilation when using MinGWMrCdK
2017-12-07use application:didFinishLaunchingWithOptions: instead of ↵volzhs
applicationDidFinishLaunching: for iOS
2017-12-07Use run-time dynamic linking for AddDllDirectory and RemoveDllDirectory to ↵bruvzg
support mingw-w64 build and Windows 7 with KB2533623.
2017-12-06Remove guards for the now targeted Windows 7+Pedro J. Estébanez
2017-12-06Add build param for targeted Windows versionPedro J. Estébanez
2017-12-06Improve/fix multitouch on WindowsPedro J. Estébanez
- Fix logic error. - Track touches to enable defensive handling and releasing on focus out. - Change comment-out by preprocessor `#if`. - Track/report coordinates as float.
2017-12-06Implement multitouch on X11Pedro J. Estébanez
2017-12-06Merge pull request #14318 from endragor/compile-sdk-version-26Rémi Verschelde
Update Android compileSdkVersion to 26
2017-12-06Update Android compileSdkVersion to 26Ruslan Mustakov
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-12-03Merge pull request #13850 from endragor/fix-iphone-gdnativeJuan Linietsky
Fix open_dynamic_library override in OSIPhone
2017-12-03Fix open_dynamic_library override in OSIPhoneRuslan Mustakov
Was broken at 9678231b109c333a5273325c8758241310cd27f4
2017-12-01Add macOS shell_open URL escapingbruvzg
2017-12-01Properly take into consideration that VERTEX must be written to in opaque ↵Juan Linietsky
pre pass, does some speed up to scenes using triplanar.
2017-12-01Needed a broader search path flagBastiaan Olij
2017-11-30Changed the dynamic library open function to allow setting the path of the ↵Juan Linietsky
library to open extra libraries.
2017-11-29Enhanced iOS and UWP logo on Export dialogIndah Sylvia
2017-11-29Merge pull request #13383 from Krakean/fix_whitescreenRémi Verschelde
Fixed fleeting window white screen on editor/game startup
2017-11-29Merge pull request #13387 from rraallvv/refactorRémi Verschelde
Add target helper functions and refactor (master)
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-29Fixed white screen on editor/game startup by moving window displaying to a ↵Dmitry Koteroff
bit later phase
2017-11-29Fix inverted relative mouse motion in HTML5 exportLeon Krause
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.