Age | Commit message (Collapse) | Author |
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multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
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have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
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Support vibration for Android and iOS
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More Crypto, SSL server, crt/key as Resource, HashingContext
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Crypto classes will be placed in core/crypto.
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IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
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Always use lists for `LIBS` in SCons
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This closes #31288.
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this.rtenv.callMain is not a function when using latest-upstream backend
Added needed changed for normal compiling with emscripten 1.38.41 and later
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So far we left most temporary files lying around, so this attempts to
fix that.
I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
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Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
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"modules/gdnative", "modules/gdscript" directories.
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- Necessary according to https://developers.google.com/vr/develop/android/3dof-to-6dof
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Exposes capture methods to AudioServer + documentation
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Added Thread Sanitizer
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WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to
the screen (see lParam in [1]), rather than to the window like the rest
of the mouse events.
The current code already makes adjustments to take that into account.
However, it only makes the adjustments if the mouse is not captured, and
the coordinates are always relative to the screen regardless of whether
the mouse is captured or not, so let's fix the code to always
consistently apply the adjustments.
This fixes #29559.
[1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel
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Turn `OS.set_min/max_window_size()` warnings into errors
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As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.
The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
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NDK r15c was released over two years ago (July 2017), and we
cannot build against r14b anyway as it seems to fail with our
setup to link the STL.
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Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
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Fix some code found by Coverity Scan and PVS Studio
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Not sure why this error popped up when I enabled C++11 on the codebase,
but I guess this should fix it.
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Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270.
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It is not supported in Emscripten's `latest-upstream` LLVM backend,
and doesn't seem necessary in the `latest` backend either.
It was initially added in #22857 to solve a compilation error with the latter.
Part of #30270.
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Changed some code reported by LGTM and Coverity
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- Editor asks ClassDB for docs
- ClassDB asks CameraFeed for default parameters
- In CameraFeed's constructor, polls CameraServer
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added documentation.
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Fix cursor blinking in integrated GPUs
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Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
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Emscripten is apparently changing the variables in its config file,
causing potential breakage of our build system.
Binaries of the latest/latest-upstream releases are located in a
subfolder of BINARYEN_ROOT called emscripten.
Binaries of the other releases (e.g. sdk-1.38.31-64bit) are instead
placed under the EMSCRIPTEN_ROOT folder.
This PR checks if BINARYEN_ROOT has a subfolder called emscripten, if
that does not exists, it falls back to checking the EMSCRIPTEN_ROOT.
This way we give precedence to the new releases, given that activating
multiple releases sequentially might result in having mismatching
BINARYEN_ROOT and EMSCRIPTEN_ROOT.
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iOS Microphone and Camera privileges improvements
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Fixes minor issues found by static analyzer
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
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exist check to camera server for iOS
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Enhance game export
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Hide command prompt launched by OS.execute
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Currently, the console appears when running OS.execute in an exported project,
but not in the editor. This change prevents it from appearing in either.
Only affects console applications.
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