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2022-12-23fix contentScaleFactor on iOSMarius Seufzer
2022-12-21SCons: Fix `separate_debug_symbols` option for Windows/MinGWRémi Verschelde
2022-12-21Fix reading Unicode from stdio.bruvzg
2022-12-17Remove Disable Touch debug project settingHugo Locurcio
This project setting was only implemented and iOS and likely served no purpose outside of debugging during development of engine features. It was also located in a confusing location in the project settings editor, as it was located below a root category (which appears in bold and is normally not seen as clickable by users).
2022-12-17add missing comma in file filterSelene29
2022-12-16Add boot splash for the Godot Android EditorFredia Huya-Kouadio
2022-12-16Merge pull request #69477 from bruvzg/bplist_and_fwrkRémi Verschelde
[macOS/iOS] Use framework Info.plist to determine library name.
2022-12-16Merge pull request #69678 from Sauermann/fix-slider-button-upRémi Verschelde
Fix colorpicker slider bug with mouse-up outside of popup
2022-12-16[macOS/iOS] Use framework Info.plist to determine library name.bruvzg
2022-12-16Fix String::word_wrap() for long wordsHaoyu Qiu
- Changes `TextServer.string_get_word_breaks()` - Returns pairs of boundary start and end offsets - Accepts `chars_per_line` to return line breaks - Removes `String::word_wrap()` Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-15Fix typos with codespellRémi Verschelde
2022-12-14Merge pull request #69990 from exoticorn/fix-android-touch-inputFredia Huya-Kouadio
Fix ambiguous touch input events on Android
2022-12-12handle ambiguous input events as touch eventsDennis Ranke
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
2022-12-12Merge pull request #69966 from bruvzg/ios_fix_single_line_input_and_offsetsRémi Verschelde
[iOS] Fix broken single line input and incorrect selection / caret position.
2022-12-12[iOS] Fix broken single line input and incorrect selection / caret position.bruvzg
2022-12-12Windows: Validate that the font family name exists before trying to get the ↵oOjor-elOo
font family I didn't have the first emoji font installed, which led an an exception when calling font_collection->GetFontFamily() no the new rows.
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Only support XDG directory path configuration on LinuxHugo Locurcio
XDG support breaks when running Windows builds via WINE. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-09fix dbus and fontconfig linksnikitalita
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
Rename `window_get_real_size`, add position counterpart.
2022-12-07Merge pull request #69707 from bruvzg/x11_exfsRémi Verschelde
[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-07Merge pull request #69686 from bruvzg/win_mgmt_fixes_batch1Rémi Verschelde
[Windows] Window management fixes.
2022-12-07Merge pull request #69638 from bruvzg/macos_notarytoolRémi Verschelde
[macOS export] Add support for Xcode notarytool.
2022-12-07[macOS export] Add support for Xcode notarytool.bruvzg
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵bruvzg
`window_get_position_with_decorations`.
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-07[Linux/X11] Split fullscreen mode into `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` ↵bruvzg
and `WINDOW_MODE_FULLSCREEN` to improve multi-window handling.
2022-12-06[Windows] Window management fixes.bruvzg
Fix popup menus having incorrect scale when main window is in full-screen mode and multiple monitors with different DPI are used. Prevent mouse move code from accessing deleted window data (and creating zombie records in the windows map).
2022-12-06Fix colorpicker slider bug with mouse-up outside of popupMarkus Sauermann
When releasing the mouse button outside of the popup while dragging a slider, the slider still gets adjusted by mouse-move events. The reason for this bug is that the mouse-up event is sent to the focused window (main editor window) instead of the colorpicker popup window. This PR adjusts the linuxbsd X11 DisplayServer to send the event to the correct expected window.
2022-12-05Fix that mouse-button-up event is parsed twice for drag-and-dropMarkus Sauermann
Currently Input::get_singleton()->parse_input_event(mb); is called twice for mouse-button-up events when dropping in a different window on linuxbsd.
2022-12-05Merge pull request #69563 from nyanpasu64/patch-1Rémi Verschelde
Fix burning CPU with udev disabled on Flatpak
2022-12-05Windows: Make MSVC debug CRT opt-in (`debug_crt=yes`)Rémi Verschelde
Follow-up to #69294 which enabled it automatically for `dev_build=yes`, but this seems to cause some issues. Those issues should likely be debugged but until then this can stay opt-in.
2022-12-05Merge pull request #69294 from akien-mga/windows-msvc-link-debug-runtimeRémi Verschelde
Windows: Link MSVC dynamic debug CRT for debug builds
2022-12-05[Linux/BSD] Fix build without fontconfig.bruvzg
2022-12-05Merge pull request #69578 from dsnopek/android-native-handlesRémi Verschelde
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 ↵David Snopek
renderer
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-12-03Fix burning CPU with udev disabled on Flatpaknyanpasu64
Fixes #67355.
2022-12-03Merge pull request #69390 from Sauermann/fix-mouse-event-positionRémi Verschelde
Fix incorrect mouse event position while hovering different window
2022-12-03Load X11 dynamicallyRiteo
The loaders have been generated through hpvb's dynload-wrapper, although they had to be heavily handpatched to workaround some already reported issues with it. I added a note to each generated file to account for that. As GLAD uses X11 stuff directly, I had to define the GLAD_GLX_NO_X11 macro to not let do it that, and handle myself the display loading and screen handling part myself, which wasn't that hard but it's still something worth saying. I plan to improve greatly the X11 backend (including this aspect) but, as the release isn't that far and I'm also working on the Wayland backend, this will do for now, I hope.
2022-12-02Merge pull request #69380 from bruvzg/mac_max_wsRémi Verschelde
[macOS] Improve maximized and non-resizable modes handling.
2022-12-02Merge pull request #68870 from dsnopek/master-webxr-inputRémi Verschelde
Get WebXR fully working in Godot 4!
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-11-30Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio
2022-11-30Fix incorrect mouse event position while hovering different windowMarkus Sauermann
2022-11-30[macOS] Improve maximized and non-resizable modes handling.bruvzg
2022-11-30[macOS] Fix export button incorrectly disabled when using login/app password ↵bruvzg
for notarization.
2022-11-29Enable GLES3 on Androidclayjohn
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29[iOS] Read document and cache path directly in the OS code, instead of ↵bruvzg
passing in from main.