index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
Age
Commit message (
Expand
)
Author
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-18
Merge pull request #37115 from RandomShaper/imvu/windows_stack_size
Rémi Verschelde
2020-03-18
Removed unused code in android detect.py and SCsub
unknown
2020-03-17
Complete the implementation of the GodotPayment plugin.
fhuya
2020-03-17
Make stack size on Windows match Linux and MacOS
Pedro J. Estébanez
2020-03-17
Merge pull request #36906 from m4gr3d/enable_android_studio_debugging
Rémi Verschelde
2020-03-17
Merge pull request #37106 from akien-mga/clang-format-cpp11
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-13
Fix text_entered signal when max_length is used in LineEdit on Android
PouleyKetchoupp
2020-03-12
Merge pull request #36994 from akien-mga/typedefs-cleanup
Rémi Verschelde
2020-03-11
typedefs: Cleanup unused macros and unnecessary checks
Rémi Verschelde
2020-03-11
[HTML5] Refactor JS, threads support, closures.
Fabio Alessandrelli
2020-03-11
AudioDriverJavascript uses IDHandler.
Fabio Alessandrelli
2020-03-11
Linux: Add Mesa 20 "Intel" to prime detection
Rémi Verschelde
2020-03-11
Merge pull request #36905 from Faless/js/restore_and_ci
Rémi Verschelde
2020-03-10
Revert "Change LINKFLAGS to FRAMEWORKS which is supported since"
Rémi Verschelde
2020-03-09
Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-09
Fix initialization of the GodotPayment plugin
fhuya
2020-03-08
Enable Android studio debugger.
fhuya
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
OS_Javascript temporarly uses dummy rasterizer.
Fabio Alessandrelli
2020-03-08
Fix Javascript platform after PoolVector removal.
Fabio Alessandrelli
2020-03-06
Trim the whitespace around the plugins names.
fhuya
2020-03-06
assimp: Clean and document buildsystem, prepare for unbundling
Rémi Verschelde
2020-03-06
Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRem...
bruvzg
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-05
Merge pull request #36795 from hungrymonkey/issue_36720
Rémi Verschelde
2020-03-05
Merge pull request #36798 from m4gr3d/android_codebase_misc_cleanup
Rémi Verschelde
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
Merge pull request #36791 from akien-mga/scons-expand-cxx
Rémi Verschelde
2020-03-04
Change LINKFLAGS to FRAMEWORKS which is supported since
hungrymonkey
2020-03-04
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
SCons: Expand env variables to check compiler version
Rémi Verschelde
2020-03-04
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-03-03
os: execute parse the command output from utf8
Mateo Dev .59
2020-03-03
Merge pull request #36557 from Schroedi/fix_html_touch
Fabio Alessandrelli
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Merge pull request #36572 from qarmin/coverage
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Added code coverate support to Godot
Rafał Mikrut
2020-02-26
SCons: Fix get_compiler_version() to return ints
Rémi Verschelde
2020-02-26
Fixes touch events for HTML
Christoph Schroeder
2020-02-25
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
[prev]
[next]