Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-01 | Make progress and errors translatable when exporting to Android | Haoyu Qiu | |
2021-08-01 | Windows: Fix build with SCons 4.2.0 | Rémi Verschelde | |
2021-07-27 | Fix custom build export | Fredia Huya-Kouadio | |
2021-07-27 | Removed Redundant assignement of name inside configure_joypad function | vitika9 | |
2021-07-26 | Merge pull request #50878 from bruvzg/debug_entitlement | Rémi Verschelde | |
[macOS] Add "debugging" (`get-task-allow`) to the export options. | |||
2021-07-26 | [macOS] Add "debugging" (`get-task-allow`) to the export options, to allow ↵ | bruvzg | |
using native debugger. | |||
2021-07-25 | Remove unnecessary 'pass' statement | luz paz | |
ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088 | |||
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-22 | Move `alert` function from `DisplayServer` to `OS`. | bruvzg | |
2021-07-22 | Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK ↵ | bruvzg | |
path option, use xcframework instead of static framework). | |||
2021-07-22 | Merge pull request #50712 from nekomatata/x11-popup-focus-fix | Rémi Verschelde | |
Fix popup closing immediately after showing on some Linux WMs | |||
2021-07-21 | Fix popup closing immediately after showing on some Linux WMs | PouleyKetchoupp | |
When a popup is going to be closed, switch focus to the parent only if the popup is still being focused. Fixes some cases with specific WMs where due to the order of events, a new popup could be immediately unfocused because a previously opened and closed popup is switching focus to the parent. | |||
2021-07-20 | Disable resource optimizations for release builds as it breaks the legacy ↵ | ne0fhyk | |
build system. | |||
2021-07-20 | Merge pull request #50206 from groud/undoredo_increase_args_count | Rémi Verschelde | |
Increase the number of arguments accepted by UndoRedo methods | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-16 | Modernize Display server to use override keyword | Hendrik Brucker | |
2021-07-15 | Merge pull request #50481 from reduz/install-android-build-sources | Rémi Verschelde | |
Added ability to load Android build sources from file. | |||
2021-07-15 | [HTML5] Make threads build the default. | Fabio Alessandrelli | |
Non-threads build are broken anyway. | |||
2021-07-15 | Addes ability to load build sources from file. | reduz | |
* If not present, the dialog asks to load build sources from a file. * The export templates check now also verifies that build sources are installed and skips the template check. This makes Android development easier. | |||
2021-07-15 | [HTML5] Fix build (with module_webxr_enabled=no). | Fabio Alessandrelli | |
The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :). | |||
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde | |
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away... | |||
2021-07-14 | Merge pull request #50409 from ↵ | Rémi Verschelde | |
godot-joe/fix-ambiguous-variant-on-debian-10-build Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7 | |||
2021-07-13 | [iOS] Fix plugin configuration loading | Sergey Minakov | |
Clear ConfigFile parameter before loading new file. Ignore duplicate input plist keys | |||
2021-07-13 | Merge pull request #50422 from Faless/js/4.x_memory_initial_32 | Rémi Verschelde | |
[HTML5] Raise default initial memory to 32 MiB. | |||
2021-07-13 | Merge pull request #50418 from Calinou/fix-to-stop-word-casing | Rémi Verschelde | |
Fix casing of the "to" stop word in editor strings | |||
2021-07-13 | [HTML5] Raise default initial memory to 32 MiB. | Fabio Alessandrelli | |
The memory was resized in any case during start. Mitigate Chromium issue: https://bugs.chromium.org/p/v8/issues/detail?id=11863 Also fix a warning about SAFE_HEAP being a linker only flag. | |||
2021-07-13 | Fix casing of the "to" stop word in editor strings | Hugo Locurcio | |
This also fixes a C# documentation example that had one of its strings incorrectly converted. | |||
2021-07-13 | Implement the ability to disable classes | reduz | |
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. | |||
2021-07-13 | Fix for ambiguous variant error during build on Debian 10(Buster) using clang v7 | joe | |
2021-07-10 | Merge pull request #48622 from Geometror/reimplement-disableable-vsync | Hugo Locurcio | |
2021-07-09 | [macOS, Mono] Automatically enable JIT entitlements for the Mono exports. | bruvzg | |
2021-07-08 | Fix linux use after free | likeich | |
Fixes #50032 | |||
2021-07-07 | [HTML5] Fix JavaScript string parsing with new interface. | Fabio Alessandrelli | |
Strings are UTF-8 encoded and should be parsed as such, while it was being parsed as a C string before. | |||
2021-07-06 | Merge pull request #50220 from madmiraal/fix-50125 | Rémi Verschelde | |
Queue the calls to GodotLib.key when Android virtual done is pressed | |||
2021-07-06 | Increase the number of arguments accepted by UndoRedo methods | Gilles Roudière | |
2021-07-06 | Remove Android onKeyMultiple override | Marcel Admiraal | |
2021-07-06 | Queue the calls to GodotLib.key when Android virtual done is pressed | Marcel Admiraal | |
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-06 | Restructure and reimplement vsync options | Hendrik Brucker | |
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option | |||
2021-07-06 | Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr | Rémi Verschelde | |
Windows error logs directed to stderr | |||
2021-07-05 | Merge pull request #50109 from madmiraal/android-static-inner-classes | Rémi Verschelde | |
Use static inner classes in Godot Java code | |||
2021-07-04 | Replace backslash with forward slash in OS_Windows path methods | miere43 | |
2021-07-03 | Use static inner classes in Godot Java code | Marcel Admiraal | |
2021-07-03 | Replace single method anonymous classes with lambdas in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50085 from madmiraal/android-replace-stringbuffer | Rémi Verschelde | |
Use StringBuilder instead StringBuffer in Godot Java code | |||
2021-07-02 | Merge pull request #50083 from madmiraal/android-fix-raw-use | Rémi Verschelde | |
Fix raw use of parameterized Class | |||
2021-07-02 | Remove redundant explicit types in Godot Java code | Marcel Admiraal | |
2021-07-02 | Use StringBuilder instead StringBuffer in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50078 from madmiraal/android-remove-unused-imports | Rémi Verschelde | |