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2021-07-05Merge pull request #50109 from madmiraal/android-static-inner-classesRémi Verschelde
Use static inner classes in Godot Java code
2021-07-04Replace backslash with forward slash in OS_Windows path methodsmiere43
2021-07-03Use static inner classes in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
Fix raw use of parameterized Class
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50078 from madmiraal/android-remove-unused-importsRémi Verschelde
2021-07-02Fix raw use of parameterized ClassMarcel Admiraal
2021-07-02Android: Initialize mouse modethebestnom
2021-07-02Remove unused imports from Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50074 from madmiraal/android-replace-c-arrayRémi Verschelde
Use Java array declarations not C-style declarations in Android Java code
2021-07-02Merge pull request #50072 from madmiraal/android-remove-interface-modifiersRémi Verschelde
Remove redundant interface modifiers from Android Java code
2021-07-02Use Java array declarations not C-style declarations in Android Java codeMarcel Admiraal
2021-07-02Remove redundant interface modifiers from Android Java codeMarcel Admiraal
2021-07-02Remove unnecessary semicolons from Android Java codeMarcel Admiraal
2021-07-01Android: Add `isGame` application attribute, default to trueRémi Verschelde
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds.
2021-06-30Fix unchecked call to put() warning in GodotInputHandler.javaMarcel Admiraal
2021-06-29Merge pull request #49911 from madmiraal/fix-49878Rémi Verschelde
Add GDNative libraries to Android custom Gradle builds
2021-06-29Merge pull request #49910 from Faless/js/4.x_canvas_resizeRémi Verschelde
[HTML5] Add option to focus canvas on start.
2021-06-29Add GDNative libraries to Android custom Gradle buildsMarcel Admiraal
2021-06-29[Windows Export] Use temporary file for osslsigncode signing.bruvzg
2021-06-27Merge pull request #35536 from shroudedcode/keep-screen-on-linuxRémi Verschelde
Make "Keep screen on" work on Linux
2021-06-25[HTML5] Add option to focus canvas on start.Fabio Alessandrelli
Enabled by default.
2021-06-24Merge pull request #49889 from timothyqiu/url-pathFabio Alessandrelli
Strip query string when parsing HTTP request line for path
2021-06-25Strip query string when parsing HTTP request line for pathHaoyu Qiu
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-23Merge pull request #49833 from ↵Rémi Verschelde
m4gr3d/add_support_for_custom_debug_keystore_master Add support for custom debug keystore
2021-06-23[Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli
2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-23[macOS] Fix custom mouse cursor not set after mouse mode change.bruvzg
2021-06-22Add support for custom debug keystore.ne0fhyk
2021-06-22Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0Rémi Verschelde
[4.0] [iOS] Support multiple `plist` types in plugin
2021-06-21[iOS] Support multiple plist typesSergey Minakov
2021-06-20Add "Keep screen on" feature to `DisplayServerX11`Niklas Higi
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Merge pull request #44806 from madmiraal/consolidate_jsonRémi Verschelde
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19Add adb output to error message when install failsMarcel Admiraal
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()
2021-06-18[HTML5] JS callback functions now returns passed value.Fabio Alessandrelli
JavaScript callbacks created via the `JavaScript.create_callback` method used to always return void. With this patch they return the value returned by the Godot function as one would expect.
2021-06-17UWP: Keep upstream names for capabilities preset settings to avoid mismatchGromph
The previous code used `camelcase_to_underscore` to prettify the names for display in the export preset, but it leads to inconsistencies if we don't make sure to do the reverse operation when writing to the `AppxManifest.xml`. It's simpler to keep the same names as in the manifest, which is also what users will see referenced in MS documentation. Fixes #47900. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-15Merge pull request #49594 from bruvzg/macos_app_categoryRémi Verschelde
Add LSApplicationCategoryType to the template and export dialog.
2021-06-15Merge pull request #49592 from Faless/js/4.x_fix_sigsRémi Verschelde
[HTML5] Fix build without eval, library functions signatures.
2021-06-14[HTML5] Update eslint and jsdoc dependencies.Fabio Alessandrelli
2021-06-14Add LSApplicationCategoryType to the template and export dialog.bruvzg
2021-06-14[HTML5] Fix JS build without eval.Fabio Alessandrelli
Also fix download_buffer return type.
2021-06-14[HTML5] Fix some JS library signature.Fabio Alessandrelli
2021-06-12Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde
Add a Time singleton