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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-03
Merge pull request #56438 from madmiraal/fix-56428
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #56132 from m4gr3d/fix_android_studio_builds
Fredia Huya-Kouadio
2022-01-03
Merge pull request #56297 from Chaosus/fix_win32_cursor_resize
Rémi Verschelde
2022-01-02
Fix tablet tilt values returning bad values
Marcel Admiraal
2022-01-02
Fix various typos
luz paz
2021-12-29
Rename speed to velocity when it's a directional Vector
Marcel Admiraal
2021-12-28
OSX: Add signing of directory structure in Library when exporting for OSX.
Pierre-Thomas Meisels
2021-12-28
Fix cursor stucking in resize shape
Yuri Roubinsky
2021-12-22
Remove build system code for 32-bit iOS
Aaron Franke
2021-12-21
Fix Android Studio builds.
ne0fhyk
2021-12-20
Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master
Rémi Verschelde
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-18
Fix initialising of gl_manager and checking gl_manager and context_vulkan pre...
Bastiaan Olij
2021-12-17
Sync detect_prime_x11.cpp formatting changes from 3.x branch
Wilson E. Alvarez
2021-12-16
Merge pull request #55966 from bruvzg/wt💩4
Rémi Verschelde
2021-12-16
Fixed detecting the Valve Streaming Gamepad
Sam Lantinga
2021-12-15
Only rotate Android sensor values for sensors that need them rotated
Marcel Admiraal
2021-12-15
[Windows] Detect new Windows Terminal and disable unsupported set_console_vis...
bruvzg
2021-12-14
[Windows] Open a new console window for the editor instances.
bruvzg
2021-12-10
Misc build system fixes
Aaron Franke
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-09
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
Rémi Verschelde
2021-12-09
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
Rémi Verschelde
2021-12-09
Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_master
Rémi Verschelde
2021-12-09
Add support for configuring the xr hand tracking frequency mode
ne0fhyk
2021-12-09
Enable configuration of the `android:excludeFromRecents` activity attribute.
Fredia Huya-Kouadio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Add configs to specify the min and target sdk versions.
Fredia Huya-Kouadio
2021-12-03
Fix files_dropped in HTML5 export.
Luis Sanchez
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-30
[HTML5] Fix multi-touch input handling.
Fabio Alessandrelli
2021-11-26
Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath
Rémi Verschelde
2021-11-26
[HTML5] Use absolute path for JS lib/pre/externs.
Fabio Alessandrelli
2021-11-26
Merge pull request #55344 from Chaosus/repair_error_func
Yuri Roubinsky
2021-11-26
Fix console colors on Windows
Yuri Roubinsky
2021-11-26
[HTML5] Fix focus (again) in Firefox's iframes.
Fabio Alessandrelli
2021-11-25
Restore console window output for editor app on Windows
Yuri Roubinsky
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
Rémi Verschelde
2021-11-21
Fix Android `get_screen_orientation()` not returning valid values
Marcel Admiraal
2021-11-20
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
Merge pull request #54499 from Faless/threads/4.x_work_pool_default
Rémi Verschelde
2021-11-19
[HTML5] Add checks to Gamepad API events.
Fabio Alessandrelli
2021-11-19
[HTML5] Fix input not focusing canvas.
Fabio Alessandrelli
2021-11-18
Merge pull request #55072 from KoBeWi/untitled_goose_project
Rémi Verschelde
2021-11-18
Fix data directory of unnamed projects
kobewi
2021-11-18
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Rémi Verschelde
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