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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Travis: Use Ubuntu 18.04 (bionic) as base image
Rémi Verschelde
2020-02-22
SCons: Bump required C++ standard to C++17
Rémi Verschelde
2020-02-21
Stub out Vulkan context for iPhone
Sam Green
2020-02-21
Add use_static_mvk option
Sam Green
2020-02-21
Update detect.py
Sam Green
2020-02-21
Resolve iOS and GLES compilation failures
Sam Green
2020-02-21
Import the correct rasterizer based on build settings
Sam Green
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Remove unused driver/dummy/audio_driver_dummy.h
Twarit
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
Fix startGame's logic in engine.js.
Relintai
2020-02-12
Force vulkan driver until OpenGL is implemented
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Restore parts of #33783 and #32809 missing after rebase.
bruvzg
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
Rémi Verschelde
2020-02-11
Move Vulkan context/rendering_device destruction to windowWillClose notificat...
bruvzg
2020-02-11
Improve HiDPI handling, fix incorrect window viewport clipping.
bruvzg
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Modify RenderingDevice to use RIDs, now that they are O(1)
Juan Linietsky
2020-02-11
Added support for push constants
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-02-10
Allow per pixel transparency in javascript platform
muiroc
2020-02-10
Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreens
Rémi Verschelde
2020-02-10
Merge pull request #35301 from Calinou/improve-console-error-logging
Rémi Verschelde
2020-02-10
Merge pull request #35802 from bruvzg/linux_tablet_ranges
Rémi Verschelde
2020-02-10
Merge pull request #36003 from MennoMax/linux-cursor-fallback
Rémi Verschelde
2020-02-10
adjusted linux cursors, added fallbacks
MennoMax
2020-02-09
Merge pull request #35701 from AlexHolly/fix-double_tap-pressed-regression
Rémi Verschelde
2020-02-08
Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split
Rémi Verschelde
2020-02-08
Merge pull request #35381 from Calinou/html5-export-favicon
Fabio Alessandrelli
2020-02-07
SCons: Split libmodules.a in folder-based libs
Rémi Verschelde
2020-02-07
Fix javascript platform build
muiroc
2020-02-06
Merge pull request #35886 from doot24/fix_#35871
Rémi Verschelde
2020-02-05
Remove per-file progress reporting when exporting to Android
Hugo Locurcio
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
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