Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-06 | Merge pull request #59908 from bruvzg/fix_popup_close_race | Rémi Verschelde | |
Fix a possible race condition on popup close, that might cause multiple deletions of the same list item. | |||
2022-04-05 | CI: Update black formatter and apply changes | Rémi Verschelde | |
2022-04-05 | Fix a possible race condition on popup close, that might cause multiple ↵ | bruvzg | |
deletions of the same list item. | |||
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-04 | Merge pull request #59866 from m4gr3d/update_default_display_scale_main | Rémi Verschelde | |
2022-04-04 | Update the editor display scale based on the device's scaled density | Fredia Huya-Kouadio | |
2022-04-04 | Remove duplicate `resizable` settings | Fredia Huya-Kouadio | |
2022-04-04 | Merge pull request #59861 from m4gr3d/enable_resizable_main | Rémi Verschelde | |
2022-04-04 | Update `resize` settings: | Fredia Huya-Kouadio | |
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template | |||
2022-04-04 | [macOS] Add bundle launch code for older (pre 10.15) macOS versions. | bruvzg | |
2022-04-01 | Add CI build with clang sanitizers, increase stack size to 30 MB for builds ↵ | bruvzg | |
with sanitizers. | |||
2022-03-31 | Fix X11 is_window_maximized | ConteZero | |
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-29 | Merge pull request #59607 from m4gr3d/fix_low_processor_mode_main | Rémi Verschelde | |
Fix flickering issues with low processor mode on Android | |||
2022-03-29 | Fix flickering issues with low processor mode on Android | Fredia Huya-Kouadio | |
2022-03-29 | Keep editor at normal priority on windows. | Lyuma | |
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time. Running the editor at normal priority allows other applications on the system to be responsive during long imports. | |||
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio | |
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> | |||
2022-03-28 | Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse | Rémi Verschelde | |
Rename warp mouse functions to warp_mouse | |||
2022-03-27 | Rename warp mouse functions to warp_mouse | Markus Sauermann | |
2022-03-26 | HTML5: Explain why export templates are missing | Rémi Verschelde | |
Same for UWP. This is skipped in DEV_ENABLED builds so contributors can still test the export pipeline (and CI still compiles it on debug builds). | |||
2022-03-24 | Merge pull request #59465 from fountainment/fix_popupmenu | Rémi Verschelde | |
2022-03-24 | Fix PopupMenu behavior on MacOS when multiple monitors are used | C.Even | |
* DisplayServerOSX::mouse_get_position returns wrong x axis data in multi-monitor case, which makes mouse_process_popups send WINDOW_EVENT_CLOSE_REQUEST, then eventually make PopupMenu close on mouse down without activating item. | |||
2022-03-24 | Merge pull request #59416 from aaronfranke/export-file | Rémi Verschelde | |
2022-03-23 | Bump minimist from 1.2.5 to 1.2.6 in /platform/javascript | dependabot[bot] | |
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6. - [Release notes](https://github.com/substack/minimist/releases) - [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6) --- updated-dependencies: - dependency-name: minimist dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> | |||
2022-03-22 | Generate export template file names instead of having a fixed set | Aaron Franke | |
2022-03-22 | Merge pull request #59394 from aaronfranke/linux-export-x86_32 | Rémi Verschelde | |
2022-03-22 | [macOS] Add missing global menu features. | bruvzg | |
2022-03-21 | Change extension for Linux 32-bit x86 exports to x86_32 | Aaron Franke | |
2022-03-21 | Move extension logic to EditorExportPlatformLinuxBSD | Aaron Franke | |
2022-03-20 | Move fixup_embedded_pck to EditorExportPlatform classes | Aaron Franke | |
2022-03-18 | Merge pull request #59287 from Vitika9/59181 | Rémi Verschelde | |
Right-clicking will not close popup in windows | |||
2022-03-18 | Right-clicking will not close popup | Vitika9 | |
2022-03-18 | Merge pull request #58455 from bruvzg/export_script | Rémi Verschelde | |
2022-03-18 | Merge pull request #57850 from pkowal1982/icon | Rémi Verschelde | |
Change godot.ico to uncompressed/fixed size | |||
2022-03-17 | Fix DST Error on Windows | ztco224 | |
2022-03-17 | Merge pull request #59062 from BastiaanOlij/storagerd_texture | Rémi Verschelde | |
2022-03-16 | Merge pull request #59146 from m4gr3d/setup_mavencentral_publishing | Rémi Verschelde | |
2022-03-16 | Windows: Properly set `mouse_monitor` instead of shadowing it | Rémi Verschelde | |
GCC was raising a warning about unused variable, but it's actually meant to be used in the destructor for deinit. | |||
2022-03-16 | Implement GDExtension export plugin. | bruvzg | |
2022-03-16 | Split dummy renderer classes into separate files | Bastiaan Olij | |
Split canvas_texture_storage and texture_storage from render_storage class | |||
2022-03-14 | Setup logic to publish the Godot Android library to MavenCentral | Fredia Huya-Kouadio | |
2022-03-14 | [Export] Add "export console script" option for Linux, macOS, and Windows ↵ | bruvzg | |
exports. | |||
2022-03-13 | Reenable window_set_vsync_mode on Windows | Hendrik Brucker | |
2022-03-11 | Merge pull request #58986 from akien-mga/diraccessref | Rémi Verschelde | |
2022-03-11 | Merge pull request #58751 from bruvzg/loc_str_props | Rémi Verschelde | |
2022-03-11 | Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks | Rémi Verschelde | |
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-03-10 | Merge pull request #58335 from maiself/fix-directory-delete-linux | Rémi Verschelde | |
2022-03-10 | Discern between virtual and abstract class bindings | reduz | |
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | |||
2022-03-09 | Remove unused Bullet module and thirdparty code | Rémi Verschelde | |
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. |