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AgeCommit message (Expand)Author
2021-09-14Merge pull request #52604 from Faless/js/4.x_input_fixFabio Alessandrelli
2021-09-12[HTML5] Fix input not working when buffered.Fabio Alessandrelli
2021-09-12[HTML5] Fix build error due to missing string cast.Fabio Alessandrelli
2021-09-11Add logo attribution for Android, HTML5 and Linux platform iconsHugo Locurcio
2021-09-10Clean DisplayServerWindows and add missing guardsMax Hilbrunner
2021-09-08Use current androidx Fragment library instead of legacy librariesMarcel Admiraal
2021-09-07Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky
2021-09-03fix fullscreen issue on macOSDaniel Kariv
2021-09-01Merge pull request #52159 from m4gr3d/addoculus_openxr_Fredia Huya-Kouadio
2021-09-01Add support for adding plugin views behind the main view on AndroidPouleyKetchoupp
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
2021-08-31Merge pull request #49598 from Calinou/web-editor-improve-download-project-so...Fabio Alessandrelli
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-27Update the AndroidManifest to enable access to Oculus OpenXR runtime.ne0fhyk
2021-08-27Fix bad size after restoring a minimized window under Windowsjmb462
2021-08-25Merge pull request #47829 from Calinou/improve-crash-handler-displayHugo Locurcio
2021-08-24Merge pull request #52001 from floppyhammer/fix-window-decor-size-on-windowsMax Hilbrunner
2021-08-23Fix window decoration size on Windowsfloppyhammer
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Merge pull request #49756 from Calinou/android-export-move-clear-previous-ins...Michael Alexsander
2021-08-21Check if vibration duration is > 0 on AndroidMarcus Brummer
2021-08-19HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@Rémi Verschelde
2021-08-18Delegate handling and implementation of the restart functionality to the Godo...Fredia Huya-Kouadio
2021-08-18[CI] Upgrade Emscripten to 2.0.27.Fabio Alessandrelli
2021-08-17Merge pull request #50360 from m4gr3d/address_external_dir_access_masterRémi Verschelde
2021-08-16Add partial support for Android scoped storage.ne0fhyk
2021-08-16[android] Fixed wrong button mask for right clickModProg
2021-08-16Improve the generated ZIP archive name when using Download Project SourceHugo Locurcio
2021-08-16Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllersRémi Verschelde
2021-08-16Fix Xbox controllers in Bluetooth mode on macOSHugo Locurcio
2021-08-16Move the Android "clear previous install" setting to Editor SettingsHugo Locurcio
2021-08-13Merge pull request #51587 from Calinou/use-unicode-multiplication-symbolRémi Verschelde
2021-08-13Switch to input buffering on AndroidPedro J. Estébanez
2021-08-13Add input buffering frameworkPedro J. Estébanez
2021-08-13Improve input event accumulationPedro J. Estébanez
2021-08-13Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_masterRémi Verschelde
2021-08-13Merge pull request #51524 from RandomShaper/faster_vmaRémi Verschelde
2021-08-12Add support for prompting the user to retain app data on uninstall.Fredia Huya-Kouadio
2021-08-12Resolve issue where the Godot app remains stuck when resuming.Fredia Huya-Kouadio
2021-08-13Upgrade Vulkan memory allocatorPedro J. Estébanez
2021-08-12Android: Use volk instead of NDK Vulkan headersRémi Verschelde
2021-08-12Use the Unicode multiplication symbol where relevantHugo Locurcio
2021-08-12Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0Rémi Verschelde
2021-08-12Split uwp platform export template into multiple filesSergey Minakov
2021-08-12Split javascript export template into multiple filesSergey Minakov
2021-08-12Split windows platform export template into multiple filesSergey Minakov
2021-08-12Split osx platform export template into multiple filesSergey Minakov
2021-08-12Split android platform export template into multiple filesSergey Minakov
2021-08-12Split iphone platform export template into multiple filesSergey Minakov
2021-08-12Properly finishes Godot's Android activity when destroyed by the systemMarcus Brummer